Homebrew Khajiit Species Details
Hailing from the province of Elsweyr, they are intelligent, quick and agile. They make excellent thieves due to their natural agility and unmatched acrobatics. All Khajiit can see in the dark.
To Humans and Elves, Khajiit are strange and evil. Because of this, Khajiit are treated with discrimination and cruelty. Many Khajiit hate them for this and treat them with equal cruelty and discrimination if they have the chance. The other races, however, are the exact opposite towards Khajiit than Man and Mer, and so are treated respectively.
Like humans, they contain the best and the worst, but most tend toward neutral-chaotic.
Khajiit usually live in the Empire of Tamriel, in their home province of Elsweyr, a land of vast deserts (occupied by most of the civil khajiit) and rare, but dense rainforests (occupied by the tribal khajiit), but many migrate to other places looking for a better life. A common phrase of gratitude is "May your road lead you to warm sands".
Only very recently have they started traveling across the ocean. They were among the first from Tamriel to discover that the empire is just very small portion of the world.
In Tamriel, they worship the Nine Divines or the Daedric Lords. They are, however, very flexible and, in distant lands, often convert to a local religion.
Khajiit mainly speak Common and Sylvan. A Khajiit can speak almost any language if they travel, though.
Khajiit leave home for many reasons. The thieves know to "Never steal where you live," and avoid that by being wanderers. Others can be very pious and travel to spread their religion. Mostly though, they work as mercenaries or merchants trying to earn their fortunes.
Khajiit Traits
* Weapon Mastery: Because they are from a far-distant land, only Dwarven and Gnome weapons are considered exotic for them. * +3 Dex, -2 Stre, +2 Con, +2 int, +2 Wis, and +3 Cha * Humanoid (Feline) * Khajiit have Natural Claws for 1d4 damage * Darkvision 60 feet. * Khajiit have a +3 to Intimidate if you are a fighter class; +3 to Spot, Listen, Move Silently, and Jump * Khajiit have a -2 penalty to Swim . * Automatic Languages: Common and Sylvan. Bonus Languages: Any(besides secret languages, such as Druidic.) * Favored Class: Rogue. * Level Adjustment: +0 * Weapon Proficiency: Claw +1 * Khajiit gain weapon acuity as racial ability * +3 to persuasionComments
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Posted Aug 16, 2020This race I created for fun, if there is something that was done incorrectly or you guys have a suggestion on how this might be better please send me a private message. This is also the first time I ever used home brew so...