Homebrew Awakened Flameskull Species Details

(Original Writing by PawnTheGoblin 3/27/18, this is just a Revision that irons out some of the kinks).

Blazing green flames surround an undead flameskull. Having broken free of the enchantments that kept it in undead servitude, this disembodied skull hovers on the edge of madness, as it struggles to recall ancient memories of a life long past.

Dark spellcasters fashion flameskulls from the remains of dead wizards. When the ritual is complete, green flames erupt from the skull to complete its ghastly transformation. Through some unknown means, be they strange magical circumstance or small variations in the creation ritual, a flameskull (particularly those that may no longer fulfil their intended purpose) may awaken further memories of it's original lifetime.

Echoes of Life. An awakened flameskull recalls many key events from its former life, but these memories are often fractured and jumbled with memories of it's time and deeds while in servitude. Its undead transformation grants it full access to the magic it wielded in life, letting it cast spells while ignoring the material components it can no longer employ. Somatic components, however, may be completed by use of the jaw or other bones in the skull.

Wreathed in Flame. The fire wreathing an awakened flameskull burns continually, giving off dim light that the creature controls. It may conjure the flames into his jaw and unleash a Fire Bolt toward a creature.

Eldritch Rejuvenation. An awakened flameskull’s shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse spell. Whenever an awakened flameskull is reduced to 0 hit points, it does not fall unconcious, but rather suffers three points of exhaustion. All three points of exhaustion suffered from this effect can be removed after one long rest.

Undead Nature. An awakened flameskull doesn’t require air, food, or drink.

Awakened Flameskull Traits

As an awakened flameskull, you have many conditions and restrictions not normally seen in player characters. As a result, playing an awakened flameskull requires special consideration by your DM.

Ability Score Increase

Your Strength and Constitution are reduced by 3. Your Intelligence OR Charisma are increased by 3, and your Dexterity is increased by 1.

Age

Flameskulls can vary wildly in age, some might be a recent creation by their dark masters, others might be hundreds of years old.

Alignment

Most flameskulls are the product of dark and evil magics, and their alignment will often mirror that of their creators.

Size

All humanoid skulls are floating entities, with no bodies attached. Your size is Tiny.

Speed and Flight

Flameskulls have the ability to float magically, and thus have a Speed and Flight Speed of 20 feet.

Awakened Flames

As a Flameskull, you can focus the arcane energies in your eye sockets to blast two beams of energy towards a target creature. You learn the Fire Bolt cantrip and may cast it as a Bonus Action once per Long Rest.

Languages

You can read and speak Common fluently, as well as one language that your Creator spoke, if known.

Damage Immunities

As an undead, you are immune to Poison.

Condition Immunities

You are immune to becoming Poisoned, as well as Exhaustion except in the case of Eldritch Revuvination.

Darkvision

You have ability to see in the dark with Darkvision for up to 30 feet.

Food, Drink, and Sleep

As an Undead, you do not have the desire or need to eat or drink. You still must rest normally, as failure to do so risks the stability of your link to the living world.

If you do not take a Long Rest after two days, you suffer Eldritch Rejuvenation. Failure to have a Long Rest after three days results in your form de-materializing, and destroying you.

Dextrous Maneuvers

As a floating skull, you find it incredibly easy to dodge projectiles and spells hurled toward you. You have advantage on Dexterity Saving Throws.

Eldritch Illumination

The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet for 10 minutes. It can switch between the options as an action.

Echoes of Life

An awakened flameskull recalls many key events from its former life, but these memories are often fractured and jumbled with memories of it's time and deeds while in servitude. Its undead transformation grants it full access to the magic it wielded in life, letting it cast spells while ignoring the material components it can no longer employ. Somatic components, however, may be completed by use of the jaw or other bones in the skull.

Damage Vulnerabilities

As a fragile bone skull, you are vulnerable to Bludgeoning damage.

Weightless

You are unable to carry most items, wield weapons, armor, or shields.

Previous Versions

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