Homebrew Wolfkind Species Details
Physical Properties
Big, strong, fast, lethal, and wise, wolfkin are humanoids with the wolf face and their whole body covered by fur. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items.
History
The Wolfkind are a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories, the younglings listen most eagerly.
Society
Even with their brutal appearances, they are a people who cherish the lives of all good creatures and defend them as if they were their own. Their society functions much like the humans, however, they only kill another of their kind in ritualistic situations or in self-defense or if their fellow wolfkin has succumbed to evil.
Names
A wolfkind's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are neither male nor female as to not show favor to either sex.
Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram
Wolfkind Traits
Different breed of Wolfkind differ in some standard.Ability Score Increase
Dexterity +2, Constitution +1, Strength +1
Age
Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment
With a strong bond to protect their fellow kin, wolfkin tend to lean towards good. Evil wolfkin are rarely heard of.
Size
An average wolfkin stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter
You gain proficiency in stealth.
Natural Weapon
Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Keen Senses
You have advantage on Wisdom (Perception) checks regarding hearing or smell.
Language
You can speak, read, and write Common and one other language of your choice.
Master of the Forest
You have advantage on Wisdom (Survival) checks made in woodland or jungle terrain.
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