Homebrew Half-Ghost Species Details
Half-Ghost are the rarest form of the half-undead family, as the blending of the corpereal and ethereal is a logistic nightmare. A Half-Ghost, when born, is always the result of some kind of magical interference - perhaps a divine enitity allowing a loyal follower to parent the child of a dead lover, or a botched True Ressurection spell that was only half successful. A Half-Ghost superficially resembles their living species, but gains none of the benefits typically associated with them. A Half-Ghost is also paler and appears more physically frail or sickly in comparison, often having a whitish blue tint to their lips and the tips of their extremities as a mark of their partially undead nature. They also tend to be beautiful in a sad and haunting sort of way. They easily pass themselves off as being merely sickly and can often live unobstructed in society, though some find themselves outcast if their true nature becomes known.
Half-Ghost Traits
Your half-ghost character has certain traits deriving from your undead ancestry.Undead Resistance
You have resistance to necrotic damage.
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Half-ghosts mature at the same rate as Humans. Upon reaching adulthood, a half-ghost ages at one-fourth of the base creature's normal rate, resulting in a lifespan lasting up to 400 or 500 years.
Alignment
Half-ghosts don't have an innate tendency toward evil, but many of them end up there because their undead nature gets the better of them, or ostracization.
Size
Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you can fly with perfect maneuverability at a speed of 30 feet.
Darkvision
Thanks to your undead origins, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Touch of Undeath
You are undead for the purposes of spells and abilities that target undead.
Possession
Usable once one one creature per day. A creature can willingly fail this contest. On success, the half-ghost possesses the creature for one round. Every subsequent round, the creature can attempt to fight the possession and initiate another Wisdom contest, with an additional +1 to the creatures roll for every attempted contest. If the creature wins, they take their turn as normal, as the fetch is Stunned until the end of their next turn as they're violently ejected from the host's mind.
Incorporeal Movement
The half-ghost can move through other creatures and Objects as if they were difficult terrain for 1 minute. Ending your turn in an object deals 5 (1d10) force damage. Ending your turn in the air causes you to fall. This ability can be used a number of times per long rest equal to your Charisma modifier (min. 1).
Languages
You can speak, read, and write Common and Abyssal. More common users of Abyssal spoke using sounds like the barking of canines, while the speech of more refined users sounded like softly droning ocean waves mingled with the violence of a swarm of angry hornets. It has no script of its own but is written in the Infernal script.
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