Homebrew Dworc Species Details

Dworcs are about the same height as a Human, around 5 to 6'4" feet tall, with green, grey or tan colored skin. They have the strength of their Orc parent and the fortitude of their Dwarven parent. Dworc can grow small tusks and facial hair. They have dark colored hair.

Thare are have been very, very few Dworcs in history, but here is one that stands for the race as a whole, Kari Smokeflame. Kari had saved the lives of many of their people, from the Orcs that raised them, to the Dwarves that taught them. They stood for good. They had saved a community of orcs and dwarves who lived together in peace, from the lich Talvaen.

There is no typical Dworc society, but there are a few towns that they are more numerous, such as Smokeflame mines, and Smokeflame cliff. Both are ran by orcs, dwarves, and Dworcs. But Smokeflame mines dwarves are more often found and Smokeflame cliff chief are most often orcs. Only once they have both been united together as one, was under the leadership of Kari Smokeflame.

Dworc Traits

Your Dworc character has traits deriving from your orc and dwarven ancestry.

Ability Score Increase

Your Strength score increases by 2 and your Constitution score increases by 1.

Age

Dworcs mature quickly due to their orc heritage, they usually mature at the age of 14. Due to their dwarven heritage, their lifespans increase and they have been known to live up to the age of 250.

Alignment

Depending on who raised them, Dworcs can have lawful to chaotic alignments.

Size

Dworcs are between 5 and 6'4" feet. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common, Dwarvish and Orc.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Stonecunning

Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.

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