Homebrew Irda Species Details
Irda are tall and slender, both male and females averaging six feet in height, with some individuals growing taller. Their skin color varies from midnight blue to deep, sea green. Their hair is generally black, though sometimes white, gold, or silver. The irda keep their hair trimmed and combed. All irda are extraordinarily beautiful by the standards of the humans and elves, with faces as cold and lovely as sculpted marble. Irda eyes are usually silver, but may sometimes be deep blue or emerald green. They have drooping eyelids, which often gives others the false impression that irda are bored or sleepy.
Irda Traits
+1 Intelligence, +2 Charisma, Darkvision 60ft, Change Shape, Spell-like abilitiesSpeed
Your base walking speed is 30 feet.
Size
Irda are about 6 feet tall. They have a grace and delicacy that the highest-born elves envy. They weigh between 140 and 170 pounds. Your size is Medium.
Alignment
Irda are lawful or neutral good. Though they have seeds of cruelty and evil within them, they have spent millennia learning to suppress the darkness and embrace the light. Some irda have drifted toward neutral alignments (usually lawful neutral). Only a handful of high ogres in their long history have embraced darkness and evil.
Age
An irda typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Languages
The irda still speak the ancient tongue known to scholars as "High Ogre," barely changed in thousands of years. Though they rarely travel among other races of Ansalon, irda learn other languages easily and make it a point to speak several other tongues fluently in case they are needed for disguise.
Ability Score Increase
Your Charisma score increases by 2, and your Intelligence score increases by 1.
Darkvision
Irda can see in star-light, moonlight, torchlight, and similar conditions of poor illumination. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. They retain the ability to distinguish color and detail under these conditions.
Change Shape
Once per day, as an action, an irda can assume the form of any humanoid-type creature of Small to Large size. Her equipment and clothing do not change. They gain the natural attacks, natural armor, and movement modes of their new form. They retain the special attacks and qualities of her original form. They retain the ability scores, hit points, and saving throws of her original form. They retain their spellcasting ability (if any), although they must be able to speak intelligibly to cast spells with verbal components and they must have humanlike hands to cast spells with somatic components. The irda is effectively camouflaged as a creature of their new form and gains advantage on Charisma (Deception) checks. The irda can remain in their new form as long as they like. They return to their original form by using an action, being knocked unconscious, or dying. They regain the use of this ability after a long rest. They are also considered humanoids with the shapeshifter subtype.
Spell-like Abilities
You can cast Dancing Lights and Comprehend Languages once per day. When you reach 3rd level, you can cast Light and Minor Illusion once per day. At 5th level you can cast Mage Hand once per day. These spells are cast as if by a sorcerer of the irda's character level (save DC 10 + CHA modifier).
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