Homebrew Amoeboid Species Details
“Another failed experiment,” muttered Yr. The amoeboid’s nucleus flashed dark red, his version of a resigned sigh. Standing in the medical bay of his saucer, he watched a pair of automatons clean viscera off the walls and ceiling. “The serum made no difference; those cows were just like the last batch,” said Yr, making a gesture like stroking his chin. He made his way to the next room, where a terrified human man lay restrained on a table, yelling incoherently. He touched the man and his shape changed, taking on more human-like proportions, but with a grossly overlarge head and bulging eyes. “Sorry for the inconvenience,” Yr apologized in the man’s language. “I wish I could repay you for your livestock, but we have rules against that sort of thing, I’m afraid. Now please stop squirming while I ready a memory modification.” ― Yr, amoeboid scientist, assessing a Void experiment Amoeboids are intelligent, vaguely humanoid-shaped, translucent oozes that can mimic the form of any creature they touch. These creatures tend to the maw stations, experimenting there into the nature of space and time, parlaying with any creature that travels through them. Fluid Anatomy Amoeboid bodies are almost entirely composed of a translucent jelly-like substance, with a complex network of nerves visible throughout, which emit a dim blue light. Within their heads, a large, brain-like nucleus floats, surrounded by five eyespots spaced radially around it. Their fluid bodies can take the genetic imprint of creatures they touch, molding into an inexact copy, visibly made of the same jelly material. When in this form, however, amoeboids can speak the language of their copy, and move in much the same way, allowing them to empathize with virtually any creature No one is sure exactly how the bizarre anatomy of the amoeboids came to be, for they are among the oldest races in the 'verse and few accounts exist before them. The elves believe that their strange forms were created on a rogue world, flung into the Black by a catastrophic event, but the avia-ra maintain that their forms are a result of long-term corruption by the Void. There might be some credence to this latter theory, for many that are exposed to the Void's terrible lights are slowly killed, but others undergo the Warp and are changed in drastic and horrifying ways, being robbed forever of their previous forms. Perhaps, it is possible that the amoeboids were warped so intensely, they were left as mere genetic sludge, lacking any true shape. Scientists and Mawkeepers Above all else, amoeboids value logical thinking as a lens to analyze the world. They keenly believe that the multiverse is founded on an objective, concrete reality defined solely by magic and physics, all of which can be understood. All things, including the elusive mystery of the maw stations, can be unraveled with proper attention, experimentation, and reasoning. Most amoeboids regard no subject as taboo and have few qualms about any kind of research, as long as its methodology is sound and is reasonably likely to produce useful data. Most amoeboids live on the maw stations themselves, researching the maw's activities, repairing ships and Dark Matter engines, and trading information with other scientists and wizards the 'verse over. With their keen intellect, amoeboids make excellent alchemists, gadgeteers, and wizards, and can find no better place to live than the maw stations. Strange Visitors Amoeboids have taken to visiting settled worlds in secret, disguising their saucers and themselves to perform experiments on the inhabitants. By and large, these experiments are noninvasive, but are nonetheless unwelcome. As a result, many worlds have ancient tales of strange visitors from the stars, looking much like them, but strangely distorted, who steal individuals away by night and subject them to strange rituals in brightly lit rooms. Amoeboids will also vivisect the odd head of livestock, but these occurrences are more likely to be blamed on predators than on men from the stars. Amoeboid Names Ever concerned with efficiency, amoeboid names can traditionally be represented by a single unusual character, to differentiate it from the rest of a particular alphabet. Amoeboids do not differentiate between males and females, nor are their names particularly masculine or feminine. Amoeboid Names. Ash (Æ), Chevron (Λ), Digamma (Ϝ), Eth (Ð), Ezh (Ʒ), Macron (¸), Pilcrow (¶), Solidus (/), Thorn (Þ), Tilde (~), Yr (ᛦ) Amoeboid Traits Your bizarre anatomy grants you the following racial traits: Ability Score Increase. Your Intelligence score increases by 2 and your Constitution score increases by 1. Age. Amoeboids swiftly reach maturity, growing to full size in a mere 3 years, and have especially long lifespan, living as long as 200 to 300 years. Alignment. Natural-born scientists, amoeboids tend to be skeptical and deductive. They lean toward neutral alignments. Size. Amoeboids have a roughly similar mass to other humanoid creatures and stand 4 to 5 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Flexible Form. You can use your action to stretch, compress, and mold your body into a myriad of shapes. You can transform into any static form that you choose that is no larger than 8 feet in any dimension. When you assume this form, you can replicate something’s basic shape but not its color, texture, moving parts, or fine details. You can’t change your body’s volume, nor can you move, attack, or cast spells while you’re transformed into a static shape. You can also use your action to touch a creature and assume its general form. Your size and other statistics don’t change. You gain the ability to speak and understand that creature’s language, and if the target has a burrowing, climbing, or swimming speed, you gain those with the same speed, up to a maximum of 40 feet. You can end a transformation on your turn (no action required.) If you transform into a form incapable of wearing armor, your armor falls off. You can only take actions while transformed if you are in the form of a creature; as a creature, you can only take actions that a creature of that type would be able to take. Amorphous. You can compress your body enough to squeeze through a 1-inch wide space. You cannot expand inside a space that offers any resistance. Reform. Whenever you take bludgeoning, piercing, or slashing damage from a nonmagical weapon and you are not reduced to 0 hit points, you can use your reaction to immediately regain 1d4 hit points, up to a maximum of the amount of damage taken. Languages. You can speak, read, and write Common and Amoeboid. Most creatures are only able to approximate speaking Amoeboid, for its burbling words are made using the amoeboid’s fluid body. If you are transformed into a creature that has a language, you can speak and understand that language.
Amoeboid Traits
Fluid Anatomy Amoeboid bodies are almost entirely composed of a translucent jelly-like substance, with a complex network of nerves visible throughout, which emit a dim blue light. Within their heads, a large, brain-like nucleus floats, surrounded by five eyespots spaced radially around it. Their fluid bodies can take the genetic imprint of creatures they touch, molding into an inexact copy, visibly made of the same jelly material. When in this form, however, amoeboids can speak the language of their copy, and move in much the same way, allowing them to empathize with virtually any creature No one is sure exactly how the bizarre anatomy of the amoeboids came to be, for they are among the oldest races in the 'verse and few accounts exist before them. The elves believe that their strange forms were created on a rogue world, flung into the Black by a catastrophic event, but the avia-ra maintain that their forms are a result of long-term corruption by the Void.Ability Score Increase
Your Charisma score increases by 2. Constitution score increase by 1.
Age
Age. Amoeboids swiftly reach maturity, growing to
full size in a mere 3 years, and have especially long
lifespan, living as long as 200 to 300 years.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Flexible Form.
Flexible Form. You can use your action to stretch, compress, and mold your body into a myriad of shapes. You can transform into any static form that you choose that is no larger than 8 feet in any dimension. When you assume this form, you can replicate something’s basic shape but not its color, texture, moving parts, or fine details. You can’t change your body’s volume, nor can you move, attack, or cast spells while you’re transformed into a static shape. You can also use your action to touch a creature and assume its general form. Your size and other statistics don’t change. You gain the ability to speak and understand that creature’s language, and if the target has a burrowing, climbing, or swimming speed, you gain those with the same speed, up to a maximum of 40 feet. You can end a transformation on your turn (no action required.) If you transform into a form incapable of wearing armor, your armor falls off. You can only take actions while transformed if you are in the form of a creature; as a creature, you can only take actions that a creature of that type would be able to take. Amorphous. You can compress your body enough to squeeze through a 1-inch wide space. You cannot expand inside a space that offers any resistance. Reform. Whenever you take bludgeoning, piercing, or slashing damage from a nonmagical weapon and you are not reduced to 0 hit points, you can use your reaction to immediately regain 1d4 hit points, up to a maximum of the amount of damage taken.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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