Homebrew Greater Mimic Species Details
There's a chest in the corner, easy loot, no monsters. Seems too good to be true right? Well of course! It must be a trap! You approach the chest and stab it. The chest is a normal chest...how strange...
The stone slab beneath your feet suddenly shifts as a giant maw opens to swallow you into the floor you stand on. Turns out there was a trap, it just wasn't the obvious one.
Mimic Cycle and The Greater Mimic
Mimics begin their lives as "gold coins" taken by other adventurers. When they are dropped, lost with an adventurer, or find a quiet abode they will grow into a chest, box, door, or other object to start hunting prey. They take the form of a chest with gold to spread when its time to reproduce.
Mimics Grow up within 1 week of finding their "forever home", but they can live indefinitely as long as they have a supply of food.
A mimic is identified as a greater mimic when it has improved intelligence, the ability to speak and understand very basic forms of communication, and understands a need to roam while on the hunt for sustenance. They are much more formidable than their counterparts, but with added intelligence they have been known to form mutually beneficial relationships with other monsters and adventurers if the opportunity arises.
Greater Mimic Names
Mimics do not have names. They can be given names by adventurers when they become creatures of renown (usually around the same time they become a greater mimic). These can be things like "The Maw", "Skittering Terror", "Chester", Etc.
Greater Mimic Traits
Your greater mimic has the following traits:Ability Score Increase
Your Constitution score increases by 2, and Strength ability score increases by 1.
Age
Greater Mimics Grow up within 1 week, reaching their full "normal" size within this time; but they can live indefinitely as long as they have a supply of food, and can sometimes grow if supplied with enough.
Alignment
Greater mimics don't care about agreements, laws, good or evil. They are generally causers of chaos even though that is not intentional on their part; and usually work for themselves even though they can be persuaded to work with others if it's mutually beneficial. As a result mimics are generally true neutral or neutral evil as the situation and their upbringing determine.
Size
Your size is Medium, within the normal development of your body.
Speed
Your base walking speed is 30 feet.
Magical Sight
You can see everything within 30ft of you in full detail at all times. You can also sense magic within this area innately. This is why it's impossible to sneak up on a mimic (or at least very hard to do so); but compared to other races your vision is a little short. Everything beyond 30ft does not exist in your vision; it's simply black beyond this.
Mimic Body
You cannot wear armor, but you can equip a shield as normal. The shield cannot be held while hiding as an object.
Additionally, whenever you make a melee attack against a creature you can choose to adhere to them. If you do they are considered grappled requiring a DC 10 + {proficiency} + {modifier:strength}.
You have a natural bite attack that deals 1D4 Piercing damage.
You do not naturally have any way to hold weapons, and therefore cannot use any held object or weapon. (no arms or prehensile body parts).
Mimic Shapeshifting
You can shapeshift into an inanimate object of small or medium size. Any equipment you are wearing or carrying can be stored inside your body, but cannot be used while stored.
Shapechanging takes an action, and if you are seen moving or shapechanging you must make a stealth check to avoid detection. Creatures who did not see you take the form of an inanimate object cannot tell you apart from an ordinary object.
Mimic Advanced Shapeshifting
You can alter your form in various ways such as mobile legs, a pair of arms to grip weapons, and so on. Each of these additional changes add onto your shapeshifting form as you grow. You may pick one of the following traits at levels 1,3,7,11,15,and 19; as long as you meet the requirements.
| OPTION | Prerequisites | Description |
|---|---|---|
| Body Storage | Body Storage You can comfortably carry double your normal capacity. Item's you carry on you are now invisible to onlookers unless you are actively holding or using them. The item's stored inside you cannot be larger than 4x4x4 feet at their maximum. | |
| Gaping Maw | You can open your body wide to try and swallow a person whole. After a grapple the mimic can attempt to swallow the target whole. The victim must pass a DC 10 + {proficiency} + {modifier:strength} athletics save or be swallowed. While swallowed the victim is considered restrained and takes 1D4 Acid damage per round inside the maw. This damage increases to 2D4 at level 5, 2D6 at level 10, 2D8 at level 15, and 2D10 at level 20. | |
| Hardened Hide | Your skin has grown tougher, granting you an AC bonus equal to your strength modifier. | |
| Prehensile Tongue | The Prehensile Tongue allows you to have a 10ft reach on your unarmed grapple attacks, as well as hold / use a light weapon or finesse weapon at 5ft. This appendage can hold and drag objects as if it were an arm (based on your Strength score). | |
| Spider-like Walkers | Character Level 3 | You alter your normal skittering legs into long spider-like legs that are more agile. This allows you to move 30ft as base walking speed, and climb at a 20ft movement without penalty for ending your movement on a vertical surface that is not sheer. |
| Split Prehensile Tongue | Prehensile Tongue Option, Character Level 7 | While your tongue is split into 3, each tongue divides it's carrying capacity by 3, however you may hold 3 one handed tools, weapons, or a shield. Each item can only be one handed. While holding 2-3 weapons you may make a flurry of strikes attack. By using an attack and a bonus action you may make as many attacks as weapons you are currently holding. You can use this ability a number of times equal to your Constitution Modifier before each long rest. |
| Steel Flesh | Hardened Hide Option, Character Level 7 | Your flesh can be shape shifted into steel. This adds +3 AC, but reduces your movement speed by 10ft while active. this trait is permanent once chosen. |
Languages
You can speak Undercommon very poorly. You cannot read or write any languages, but you can learn to do so.
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Posted Aug 14, 2021Strong Boxie T. Morningwood vibes. I like it.
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Posted Aug 15, 2021Glad someone got the reference XD Loved that series