Homebrew Janni Species Details
Jann, singular janni, were the weakest of all genies. Unlike other genies, jann were not intimately bonded to one particular element or native of a singular elemental plane, instead they were natives of the Prime Material Plane. The jann of Toril resided in great numbers within Zakhara, the Land of Fate.
Jann resembled powerfully built humans or half-elves. Members of both sexes were usually quite attractive. The average janni stood between six and seven feet tall. Their skin was the color of golden sand or earth, allowing them to mingle unnoticed among the dark-skinned Zakharans, and they were often mistaken for the humans they resembled. Their eye color varied greatly, but always held a supernatural intensity. Jann were composed of all four of the elements, air, earth, fire, and water. A janni could live to be 300 years old. While they did not have a dual nature—that is, their souls and bodies were not divided–because of their connection to the Material Plane, they could still be resurrected if they died of unnatural causes.
Janni Traits
Your Janni character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2 and one other ability score of your choice increase by 1.
Age
As a genie, you have a long lifespan. Although they reach physical maturity at about the same age as humans, A typical janni can live to be 300 years old.
Alignment
Independent and self-reliant, janni tend toward a neutral alignment.
Size
Janni are between 6 and 7 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Janni Magic
You can cast enlarge/reduce and goodberry
with this trait, using Constitution as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of goodberry, the berries also provide enough hydration to sustain a creature for one day.Hidden Step
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Desert Born
You’re acclimated to strong winds. You’re also naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide.
Languages
You can speak, read, and write Common, Primordial, and Janni.
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