Homebrew Felus Species Details
Felus? Oh, I've got a tale for you. A long time ago, the Pirate Lords were meeting to decide what to do with the storm giants attacking the isles. Me and our ragtag crew needed to infiltrate the meeting, and me trusty axe had just broke. I went to the market to repair it when I see this odd looking, five foot tall, gray, portly Catfolke calling out to people in the marketplace from its stall. Didn't look like a Tabaxi, too short and fat and not spinning in their seat, and neither a Leonin, far too well groomed and small. I walked up to it and asked it what it sold and what it was. It replied with a "Well, good sir, I'm a Felus. The most civilized and merchantly of all Catfolke breeds. And what I sell? Whatever you can pay for! Exquisite mana crystals, fine silks, perfectly made weapons, anything." I asked if he had aristocratic clothes for sale. He brought out a box and called them "perfect disguises and beautifully made." I took them and paid him as he waved. One week later, when Jasper was up, callin' himself the Duke of Shamtown, I noticed the clothes losing their seams. They held together for the meeting but no longer after that. I went to where the Felus's tent was but only found a small note with the words "Sorry for ripping you off. Needed some gold". -Fardil Stoutaxe, Races of The Corsair's Coast
Merchants or Thieves
Sharing their land with wily Tabaxi and fierce Leonin, the Felus had to make a new mark on the world. They did so by creating a chain of merchants and give the money back to the tribe. More evil ones steal wealth and are shunned by the naturally good others, but some do exist and are a great burden to the reputations of the Felus. Only living in the Thousand Teeth and Corsair's coast, many humans and other more common races go their lives without ever seeing a Catfolke or much less a Felus.
In rare occasions, a Felus leaves the coast and ventures the world, though, Catfolke are so scarce that one might live for years without seeing another. Some Felus prefer to avoid staying in one place, wandering towns and cities and becoming oddity vendors and traveling performers, leaving civilization only to travel. Like other Catfolke, they are driven by the drive that, in Felus, manifests in determination to get money and support themselves and the tribes. Others, in contrast, turn themselves into greedy charlatans or theives.
Felus Names
Felus names do not conform to gender, and Felus names are decided by the tribe leaders. Every Felus name is made up of a clan name and a first name.
Male Names: Feris, Aldus, Bordas, Tarndul, Grifur, Demrus, Ildas, Maric
Female Names: Vanel, Drane, Wilma, Olv, Maris, Darna
Clan Names: Fourpaw, Blackeye, Manygold, Jadefur, Thievfden, Quickswipe, Graypelt, Sharpclaw, Yellowfang
Felus Traits
Your Felus character has traits deriving from their Catfolke heritage.Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by one.
Age
Felus Catfolke mature quicker than humans do, reaching maturity around the age of 7. They often live to around their 130s, if not killed by their competitors or angry customers.
Alignment
Felus Catfolke share the chaotic tendencies of their Tabaxi cousins, but many do take a "Fit in, get money for me and the tribe, and hide" perspective and a lawful bent. They make sure that their customers get what they want and are often very kind and good, but some greedy ones stray towards evil.
Size
Felus Catfolke are shorter than humans, ranging from 4 and a half to 5 feet tall. Your size is Medium. To set your height and weight randomly, start rolling with a size modifier.
Size modifier = 4d4
Height = 4 feet + 3 + your size modifier in inches
Weight in pounds = 130 + (2d4 x your size modifier)
Speed
Your base walking speed is 25 feet.
Darkvision
With a cat's vision, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Felus Merchant Training
Your ancestors taught you how to manipulate a customer. You have proficiency in Persuasion and have advantage on Charisma checks to sell items to customers.
Languages
You can speak, read, and write Common, and three extra languages of your choice.
Previous Versions
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8/22/2020 5:48:58 PM
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