Homebrew Dragonic_Goblin Species Details

Due to being an Dragonic_Goblin, you are incredibly fast, and very hard to detect. You're senses are far better than the best, making metal objects glow in your vision. You're skin is also able to imitate colors around you.

Dragon's Greed

All metals and valuables appear glowing to you, even in the dark.

Chameleon's Scales

1. You can choose to sacrifice your initiative roll to become invisible until you take damage or you attack (roll initiative first, but remain invisible until you attack).

2. If you stay still for one turn (doing literally nothing), you will become invisible until you attack or take damage.

Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Dragonic_Goblin Traits

Due to being an Dragonic_Goblin, you are incredibly fast, and very hard to detect. You're senses are far better than the best, making metal objects glow in your vision. You're skin is also able to imitate colors around you. Dragon's Greed All metals and valuables appear glowing to you, even in the dark. Chameleon's Scales 1. You can choose to sacrifice your initiative roll to become invisible until you take damage or you attack (roll initiative first, but remain invisible until you attack). 2. If you stay still for one turn (doing literally nothing), you will become invisible until you attack or take damage.

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