Homebrew Gelatinian Species Details

These enlightened oozes have been extremely rare in the past, but until recently they have started to appear more often than ever before. Gelatinians live in small pockets in different environments from forests to caves, but they have also been seen to form small communities within cities and towns. No one is sure where or how they came to be, but there are countless hypothesis on how they came into existence ranging from natural enlightenment to some mad wizard artificially giving birth to them. Since gelatinians are relatively new and small in population, people still have trouble understanding and trusting them, but gelatinians have a lot of potential for growth.

Abnormal Creatures

Gelatinian appearances varies widely since their gelatinous bodies allow them to change in many different appearances they so desire to choose. They can change their body's acidity, shape, density and size freely, but they cannot change their colors which range widely in the color spectrum for which the color is usually influenced on where the slime had first been 'born' by splitting. Their gelatinous bodies have couple inch wide cores that are somewhat transparent and hard to see from the outside. Even though it isn't fully understood how these gelatinians think and even make logical decisions, it is thought that the cores in their gelatinous bodies have become so dense that it lead to the creatures being intelligent. It is also not certain if gelatinians feel emotions, but it has been shown that they do possess emotions although some might not with most gelatinians basing their decisions more on logic than emotions. 

Gelatinian Quirks

1d8 Quirk
1 You are emotionally dry and speak in a monotone but logical voice.
2 You have a hard time changing your gelatinous body.
3 You change your body often out of habit.
4 You always feel hungry and you always eat a little bit too much without realizing it.
5 You have a really hard time understanding the social construct and laws of the other more advanced races.
6 You really like to pretend being someone else or being a random object.
7 You prefer being a gelatinous blob instead of a humanoid creature.
8 You fear water and being drowned in it even though you physically cannot drown in water.

Gelatinian Traits

These are the following traits gelatinians possess.

Ability Score Increase

Your Constitution score increases by 2.

Age

It is known that gelatinians are mature from the day they were born, but it is still a mystery on how long they'll live, most speculating over a thousand years or more.

Allignment

Most gelatinians are still unsure about how to live in a proper civilization, tending more toward neutrality. They are also unsure about what morality means or even is.

Size

Although their size and height vary widely between individuals, when they're in their natural form of a blob they are often just 1 feet in height, but they most often choose to be between 4 and 6 feet similar to most humanoids. They weigh an average of 150 lb. Your size is medium.

Speed

Your base walking speed is 25 feet. You float on water with the base swimming speed of 15 feet.

Gelatinous Body

Since your gelatinous body doesn't have the actual need for air, you cannot suffocate. You also have the ability to change your body shape and size freely, but not the color nor weight.

You also have an advantage on saving throws against being charmed and you cannot be knocked prone by physical means.

Engulf

You can store up to 2 cubic feet or 40 pounds worth of gear inside your body. You can stow something inside your body simply by moving into its space. When you would withdraw an item from your body on your turn, you can instead choose to withdraw and deposit everything stored inside your body, leaving it in an unoccupied space within 5 feet of you. Anything stored inside you can be seen by other creatures, and your body digests any unprotected consumables such as food or herbs.

You can also engulf creatures that are smaller than you by moving into their space. The creature must make a Dexterity saving throw of 12 +Your Dex modifier or higher. On a failed save, you enter the creature's space, and the creature takes 2d6 acid damage and is engulfed. The engulfed creature can't breathe, is restrained and takes 2d6 acid damage at the start of each of the your turns. When you move, the engulfed creature moves with you. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of you. If the creature dies within you, it counts as a meal.

Amorphous

While unarmored, you can move through a space as narrow as 1 inch wide without squeezing. Any items that cannot fit through the space you're passing are left behind. 

Transparent

When you haven't moved during your turn, you become transparent and can hide in lightly obscured areas or even in plain sight. Even when you are in plain sight, it takes a successful DC 15 Perception check to spot you if you have neither moved nor attacked.

Languages

You can speak, read and write Common. You can also communicate with oozes.

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