Homebrew Dhampir Species Details
While they seem more or less human, many dhampirs have pale skin and dark hair. At birth they resemble stillborns, but they do have a very faint heartbeat. Most even possess sharp teeth or claws, reminders of their undead heritage. They feed the same way as humans do but have problems being out in the sun. Their looks are human too, though they are described as being more graceful in appearance than humans. They are not as powerful as vampires but are instead granted the gift of not needing to feed on others. Dhampirs are tall and sturdy while also having graceful features and a slender appearance which belies their unnatural strength.
Dhampir Traits
The offspring of a vampire and a human.Ability Score Increase.
Your Charisma score increases by 2. Physical enhancement. A mortals transformation into a vampire offers a host of physical enhancements, like strength, speed, and agility, and you have inherited some of this enhancement from your undead parent. Your choice of score from either Strength, Dexterity, or Constitution increase by 1.
Age.
Dhampirs mature at roughly the same rate as humans but do not age further after reaching maturity, and they do not die of old age.
Alignment.
As with humans, a Dhampir's alignment is solely determined by the individual, though do to their unique heritage and subsequent treatment by most of the world they easily fall to evil, and they also tend slightly toward chaotic alignments.
Size.
Dhampirs are of similar height and build to humans. Your size is Medium.
Speed.
Your walking speed is 30ft.
Darkvision.
You can see in dim light within 60ft of you as if it were bright light, and darkness as if it were dim light. You can't discern colors in darkness only shades of grey.
Vampire's Bite.
You have the ability to make a bite attack against either a willing creature, a creature that is charmed or grappled by you, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for the bite's attack role. On a hit, your bite deals necrotic damage equal to 1d6 plus the ability modifier used to make the attack role. You may also choose to gain temporary hit points equal to the amount of necrotic damage dealt by this attack. You may gain temporary hit points from this trait a number of times equal to your proficiency bonus. Any expended uses of this feature are restored after a long rest.
Vampiric Gaze
You can cast the Charm Person once with this trait. Charisma is your spellcasting ability for this spell. You require no components to cast this spell using this trait, but your target must be able to see you. You regain the ability to cast this spell when you finish a short or long rest.
Languages.
You can speak, read, and right Common and one other language of your choice.
Previous Versions
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