Homebrew Average Vampire Species Details

The pale man smiled, lifting the chin of the young girl who kneeled before him. His eyes glowed a wicked yellow, as he stared into hers, his cold, lifeless fingers raising her chin. “Come now, darling,” he said, his eyes giving another sinister glow, “you’re done fighting me”

The girl could only comply, those golden eyes bending her to his will. Her tenseness relaxed, her fighting spirit diminished, as she found herself being comforted in his gaze. And he gazed, with those glowing, yellow eyes.

-The Man With The Yellow Eyes

 

There is said to be a silver tongue placed in the mouth of all those deemed Children of the Night. These beautiful and charming beings are known to relish in all that is power, and are generally only found when seeking it.

Ghastly Visage

The haunting image of a vampire can be planted firmly into the head of any person. These charming, yet dangerous creatures, all tend to stick with a similar look. Their skin is a ghastly white with pink undertones, and the irises within their eyes are anywhere from white, to traces of yellow, with very few having pinkish red, like that of an albino creature. These beings are usually well toned, with very few venturing into obese, and they have long, protruding fangs in place of the canines of a normal human.

A vampire’s personality is writ large on his or her appearance. Those that use their charm versus their innate stealth are usually seen wearing the clothes of noble people, and bare a more domesticated look, while those that prefer to sulk in the shadows, will typically be seen wearing long, hooded robes.

Hunger-Fueled

A well known fact about vampires is that they need to feed on the blood of a humanoid in order to maintain control and not “go savage”, as they say. This is to say, that feeding for a vampire, is a deep rooted necessity in order to maintain their composure. For vampires, feeding is a problem of logistics, for feeding is why they fight, and feeding is why they’re feared.

If a vampire goes too long without consuming the blood of a mortal humanoid, they’re said to go savage. A savage vampire is completely different from that of a civilized vampire. These mongrels, while more powerful due to their urge to feed, are looked down upon by other vampires, as they’re seen as immature and said to be setting a bad example for a vampire. In the minds of the civilized vampire, a savage vampire is no more than a beast.

Vampire Names

Vampires are usually given human names, as this helps them blend into society, though the names are typically older and less common than most newer names. Those that are of noble bloodline may take on their family or clan’s surname. This allows them to strike a sort of fear into those that are knowledgeable on the royal clans.

Male Names: Aaron, Charles, Cyrus, Don, Dom, Edward, Eric, Gaiden

Female Names: Ashe, Ashlyn, Brit, Cindy, Grinelle

Clan Names: Von Levenhough, Vampyr, Ravenhall, Cromenstien, Bueclair

Power Lust

One thing that spurs many vampires to adventure out into the world is promise of power. It is the one thing that drives a vampire with as much force as feeding, and many vampires will stop at nothing to secure power. Material things matter much less to a vampire than true power, and most vampires are willing to make many deals and trade many things for the promise of increasing their power. A vampire wouldn’t bat an eye at the promise of gold, but the thought of an ancient, mysterious weapon with a power unknown to man would definitely capture their attention.

Average Vampire Traits

Your vampire character has certain characteristics in common with all other vampires.

Undead

Vampires are considered Undead, and not humanoid. This means that spells that affect humanoids don’t affect them, and that they don’t need to eat, sleep or breathe to continue existing. Necrotic damage and poison damage don’t affect you, however radiant damage is doubled against you.

Enemy of the Sun

While in direct sun, the vampire takes 3d10 radiant damage per turn. They also have disadvantage on all savings throws.

Unholy Presence

Like most undead, vampires are not welcomed in many towns, and aren’t accepted into almost all places of holy beings. Vampires are also unable to enter homes and other places of residence until someone gives them permission to enter.

A Stake To the Heart

If stabbed by a weapon with pierce made completely out of wood, the vampire is paralyzed, and will be unable to move until the stake is removed.

Change Form

Three times per day, a vampire is able to turn into either a single bat, or a cloud of black mist. To be able to activate this trait, the vampire mustn’t be in the sun. You are able to maintain these forms for 24 hours before having to turn back into your normal vampire form.

 

Bat: As a bat, you have 10ft movement speed and 30ft flying speed. You are able to attack via bite, which is 1d4+your proficiency bonus+your dexterity modifier. Your size is small, and any melee attacks against you have disadvantage.

 

Black Mist: As the black mist, you have 0ft movement speed and 25ft flying speed via hover. You are not able to attack, nor be attacked by non magical weapons. You are not able to lift or move objects without reverting form, however you are able to seep through gaps that allow the passage of air.

Feed

Once per every three days, the vampire must feed on the blood of a humanoid. If they don’t, they suffer 1 level of exhaustion, and the damage from radiant magic is tripled instead of doubled.

To feed, the vampire must make a successful grapple and initiate feed, the target must be accepting of the vampires feeding, or the blood must come from a recent kill.

Ability Score Increase

Your Charisma score increases by 3, your Dexterity score by 1, and, being undead, your Constitution score drops by 1.

Age

Vampires mature at an incredibly slow rate. By the age 100, they’re they equivalent of a five year old, and don’t mature until they’re about 1200 years old. They age indefinitely however their appearance never changes past full adult.

Alignment

Finding a vampire with an alignment that isn’t Chaotic Evil is a challenge. Many of them respect the laws of their own creating, and disregard the well-being of others if it benefits them in the long run.

Size

You’re the average size of an average human. Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Attuned to life in dark, unforgiving places, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Enthrall Person

The vampire Targets one Humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 15 Wisdom saving throw against this magic or be Charmed by the vampire. The Charmed target regards the vampire as a trusted friend to be heeded and protected. The target accepts  the vampire's requests or Actions in the most favorable way it can, and it is a willing target for the vampire's Feed.
Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the Effect on itself on a success. Otherwise, the Effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a Bonus Action to end the Effect. This ability resets after a long rest.

Languages

You can speak, read, and write Common and Infernal.

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