Homebrew Vulpkin Species Details
Vulpkin are related by heritage to the wulfkin. While the wulfkin themselves have prospered over the years, the vulpkin are often treated with little respect. Wulfkin hate to admit their mistakes, so they often still treat the vulpkin poorly.
Vulpkin are among the stealthiest beings around. They can hide at a moment's notice, and they are good at deceiving others. They use the natural born tools at their disposal, to get the edge over those who wish to oppress them.
It is often advised to stay within their good graces, as they make much better allies than enemies.
Vulpkin Traits
As a vulpkin, you have the following traits:Alignment
Vulpkin tend to fight against tyranny, wherever they happen to be. Most of them are chaotic in nature, with a particular disdain against oppressive regimes. Whether they be chaotic good hunters who steal from the rich and give to the poor, chaotic evil anarchists who wish to burn down those in charge, or chaotic neutral punks and rebels who openly resist the will of the government, all are likely outcomes for a vulpkin. While lawful vulpkin are known to show up, they are usually unhappy about it if they end up in this position.
Age
Vulpkin typically live as long as wulfkin do, around 120 years. They mature at a more standard rate however, reaching adulthood at around 16 years of age, and keeping a rebellious spirit with them up throughout their lifetime.
Size
Vulpkin tend to stand around 5 feet tall, hardly ever reaching 6 feet tall. Your size is Medium.
Speed
You have a base walking speed of 30 feet.
Ability Score Increase
Your Charisma increases by 2, and your Dexterity increases by 1.
Bite
You have a bite attack, that is both an unarmed strike and a natural attack, that you are proficient with, that has the finesse and light properties, and that is treated as a monk weapon. It deals 1d4 plus either your Strength or Dexterity modifier in piercing damage. If you make an attack of opportunity, or you enact Two-Weapon Fighting, with this bite attack, you have advantage on that attack.
First Strike
If you are targeted by an attack, spell, or other effect, you can make an opportunity attack against the creature that targeted you. If the attack hits and the effect was a spell, the creature must make a concentration check, even if the spell did not require concentration. On a failure, the spell is ended, expending any spell slots as normal.
In addition, if you are hidden from a creature, you can add half your proficiency bonus, rounded up, to the attack roll, and if the attack hits, you can add half your total level, rounded up, to the damage roll.
One With the Night
Having your ancestry traced back to foxes, you have the following benefits:
- You have darkvision out to a range of 60 feet. You can see through darkness as if it were dim light, and dim light as if it were bright light. You cannot perceive color through this sight, only shades of gray.
- You have advantage on Perception checks you make when using your hearing or sight.
- You can take the Hide action on your turn without requiring any action. You must still meet the criteria for hiding, however.
Vulpine Instincts
You gain proficiency with Stealth. Your add double your proficiency bonus to Stealth checks you make. Additionally, you gain proficiency with 1 of the following skills of your choice: Persuasion, Deception, Intimidation, Perception, Insight, Investigation.
Lunar Howl
You can freely communicate with any Beasts that are mammals. Beasts generally aren't able to talk too well, but they will be able to understand what you say to them. You have advantage on checks you make when communicating with Beasts in this way.
Languages
You can speak, read, and write Common, and 1 additional language of your choice. Vulpkin share the ability to communicate with one another that wulfkin have, and prefer to talk in hushed tones with their Lunar Howl.
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