Homebrew Arachnian Species Details

Boasting a half-arachnid, half-human appearance, Arachnians tend to look quite unsettling to others. Despite their looks, they tend to keep to themselves, only leaving their homes to either hunt or eliminate invaders. Because of their short lifespans, some are determined to venture out into civilization, hoping to catch of glimpse of the outside world before their death. Those that are accepted into society prove to be very useful, their multiple appendages helping to get to hard-to-reach places and their venom perfect for disposing of pests.

When it comes to alignment, Arachnians tend to stay neutral in most affairs, as they only care about what affects their home. That's not to say they can't be good or evil, and those that are become a bit extreme with it. Those that are good make sure to follow the law as to not give their kind a bad name, and those who veer towards evil are used by criminal organizations for their torturous looks and venom.

Arachnian Traits

The Arachnians boast a natural armor, climbing speed and venomous attacks, but suffer from a short lifespan.

Ability Score Increase

Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age

Arachnians usually live short lives. They mature around the age of 1 and live until about 20 years.

Alignment

Arachnians tend to stay on the neutral side of things, as they keep to their own ways.

Size

Arachnians are an average of 5 to 6 feet, and weigh around 150 pounds.

Speed

Your base walking speed is 30 feet.

Climb

You have a climbing speed of 30 feet.

Darkvision

Accustomed to living in caves and hunting at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Exoskeleton

Your body is covered in a chitinous, natural armor. Your AC while wearing no armor is equal to 12 + your Dexterity modifier. You can use a shield.

Venomous Strike

You can coat your weapon or ammunition with your venom as a bonus action. The next attack you make with that weapon deals an extra 1d4 poison damage and your target must make a Constitution saving throw or be paralyzed until the end of your next turn. This can also be applied to your unarmed attacks.

The DC is equal to 8 + your proficiency bonus + your Intelligence modifier. You can use this option twice per long rest.

Languages

You can read, speak, and write Common and Arachnian.

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