Homebrew Dzin Species Details

Dzin's are elusive people with steel grey eyes, dark hair, and either red or blue skin. They are famous mountain hermits who sought after contact with the universe, the world, or harmony with life itself. Their temples dedicated to meditation are generally located in specific forests, far from civilization. These forests are always filled with mist and mytification, making it not only ideal for training illusion techniques, but barrier magic as well.

Other than this, Dzin’s as hinted before, are the progenitors of Illusionists. Their techniques to fool, to deceive, to break and mend minds and cast barriers to protect their homes were simply natural necessities in their line of study. Not all Dzins are Illusionists, but you’d do well to respect them anyway.

Dzin Traits

Due to their way of life, natural defenses have been passed down through the generations.

Iron Mind

Iron Mind is a passive ability that gives the user immunity to all forms of psychic damage.

World's Pulse

World's Pulse allows Dzin's to see the souls of living things in a 60ft radius around them when activated. They can use this ability to spot enemies and living creatures through physical obstacles.

A few things to note:

  • Dzin's see souls as a blue silhouette resembling the beings physical form, if they have no physical form the silhouette will instead be a small blue orb.


  • If World's Pulse is activated for more than 10 minutes the user will become partially blind, causing everything to become monochromatic and also darkening your vision.

    • When becoming partially blind you will have disadvantage on perception checks made with your eyes.

    • When becoming partially blind your World's Pulse's range will be upgraded to 80ft.

    • This effect lasts for a day but can be treated for a quicker recovery, the range will also permanently increase. (Note: The range will not increase another 20ft if you become partially blind again after the first time).

    • You can make a constitution saving throw and if you get a natural 20 this effect will be negated, however, you'll have to make a constitution saving throw every minute after this and you'll no longer be able to make constitution saving throws 5 minutes after this.

  • If World's Pulse is activated for more than 20 minutes the user will become completely blind, you will lose sight of everything.

    • When becoming completely blind World's Pulse will be permanently activated and can never be deactivated.

    • When becoming completely blind World's Pulse's range will be increased to 100ft.

    • This effect is permanent and cannot be treated.

  • When a being has died their soul will slowly fade before turning to nothing meaning Dzin's cannot see the souls of the dead.

  • World's Pulse cannot see plant life.

  • World's Pulse cannot see enemies that are hiding by magical means.

Awakening

Dzin's unlock their Awakening on their 10th level. When Awakening is activated a third eye will open up on the Dzin's forehead, allowing them to see into the future, allowing them to basically roll natural 20s on all dexterity saving throws.

A few things to note:

  • When you first unlock this ability, you can only keep it active for 1 turn, the amount of turns that you can keep on increases by 1 every 2 levels, maxing out at 5 turns upon reaching level 20.

  • When you first unlock this ability, you can only dodge 1 attack before it deactivates, the amount of attacks that you can dodge increases by 1 every level, maxing out at 10 turns upon reaching 20th level.

  • Awakening does not give you immunity to everything, here's a list of things Awakening does not work against:
    • AOE attacks (Provided that your character is not fast enough to escape the area before it lands).
    • Enemies with foresight/precognitive abilities.
    • Enemies that can react to your dodge.

Dzin's Wisdom

+2 Wisdom

Dzin's Intelligence

+1 Intelligence

Ascension

When Dzin's reach their 20th level they ascend into a Raullan, a completely new race that is basically an upgrade of Dzin's.

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