Homebrew Unicorns Species Details

Mind Over Matter

They are a scholarly breed, valuing the study of arts and sciences. Unicorns are naturally inquisitive and love to discuss theory with one another over any subject that interests them. They are also known to tinker and invent contraptions both mechanical and magical. Whereas Earth Ponies are the builders, Unicorns are the designers. A well-rounded education is highly prized in Unicorn society.

State of the Unicorn

They have a few settlements, but Unicorns prefer to live peacefully within the metropolitan cities of Ponykind. Unicorn-founded towns are most often located on wooded foothills and lakeshores, not far from the trade routes that flow into larger cities. They often construct well-fortified towers to practice their magic in, usually as a precaution against a magical mishap, but the majority of these towers are open to all ponies as a college of learning. Although they prefer brains over brawn, their magic can be a formidable weapon in a fight.

A Journey of Learning

Unicorns that travel often do so for the pleasure of expanding their minds. Many Unicorns seek adventure to put experience to their knowledge as well, often joining expeditions into the unknown. Some may seek fortunes out in Equestria, whether it be for the betterment of the sciences or for personal gain.

 

Unicorns Traits

Unicorn Traits. Your Unicorn character has a plethora of amazing abilities, due to their nature.

Ability Score Increase

Your Intelligence score increases by 2 and your Charisma score increases by 1.

Innate Magic.

You can cast the Light cantrip on your own horn, without verbal or material components.

Magical Horn

You are proficient in Melee attacks with your Horn, dealing 1d4 piercing damage on a hit. Once per short or long rest,

Ponykinesis

You can cast the Mage Hand cantrip. Instead of a spectral hand, the effect is a colored aura around the object manipulated. In addition, you can use an action to attack with a weapon or object held in your aura. Attacks with Ponykinesis use your Intelligence modifier for the attack and damage rolls (unarmed, Ponykinesis deals 1 bludgeoning damage). Combat maneuvers that specify you as the target of an attack (e.g. Parry) require your weapon to be within 5 feet of you to work. Once you reach 3rd level, your capacity increases to 20 pounds. Once you reach 5th level, your capacity increases again to 40 pounds

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