Homebrew Rito Species Details

Sequestered in high mountains atop tall trees, the Rito are a free-spirited race. It is believed by scholars that they evolved to adapt to harsh and cold climates - from frosty high mountains to vast oceans that other races would be loathe to cross.

They are explorers and artists, curious in nature and ambitious to reach greater heights in their chosen craft.

Beak and Feather

From below, Rito look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, Rito might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.

Feathers cover their bodies, thick and fluffy, perfect for colder climates. Their plumage typically denotes familial membership. Rito can come in many different shapes and colours; owl, eagle, parrot, albatross etc.

Sky Wardens

Nowhere are the Rito more comfortable than in the sky. They can spend hours in the air, locking their wings in place and letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying away. Their warriors are trained in archery, and paired with their excellent flight they can take down opponents from impressive distances.

Avian Mannerisms

The resemblance of Rito to birds isn’t limited to physical features. Rito display many of the same mannerisms as ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the sky, they often do so near pools where they can catch fish and bathe themselves.

Confinement terrifies the Rito. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few Rito can withstand. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight.

Homelands

Most Rito live in the Hebra mountains in northern Hyrule. Once tribes of Rito settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.

A typical colony consists of a series of open-roofed huts made of wood and woven grass, perched in high places, such as trees, cliffs or rock faces. The eldest acts as leader, and a group of trained warriors protect and patrol their territory.

Great Purpose

Rito enjoy the peace and serenity of tribe life, but there may come a time where they want to stretch their wings, usually in adolescence. They have a penchant for showing off, so travelling the world and providing wonder to the ground-dwelling races is a particular joy, especially when you can explore places that many cannot reach. They often take up professions as bards or rangers when adventuring. However, Rito don't overly enjoy the heat; there is many a tale of an overzealous Rito attempting to cross the Gerudo Desert on wing, becoming exhausted in the desert sun, and falling from the sky to their doom.

Rito are natural patrons to Farore, goddess of courage, but individuals - especially the more adventurous ones who spend time around other cultures - may assign themselves to a different deity, commonly Din.

Rito Traits

As a Rito, you have certain traits in common with your people.

Cantrip

GUST

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.

  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Resistance

You are resistant to cold damage.

Frigid Flier

You are particularly familiar with the Arctic natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Rito reach maturity by age 7. Compared to Hylians, Rito don’t usually live longer than 40 years.

Alignment

Most Rito are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

Size

Rito are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Flight

You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.

Talons

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Rito (Auran).

Comments

Posts Quoted:
Reply
Clear All Quotes