Homebrew Flugel (Flügel) Species Details
"Flügels, the race of Godslayers created by an old Deus, the first God of War, do not seek knowledge for their own interest. It is an act of necessary for them to stay alive, or rather say, to keep themselves from death. As living weapons without a wielder, what are they more then empty living dead wandering around the world. What kind of reasons motivated them to stay alive?"
As the Flügels were created to kill gods, their very body can easily break physical limitations. Using their magical skills, they were said to teleport into anywhere they can see, or where they have visited. Also, their strongest attacks are formed by stealing the energy of nearby Primordials, or Elementals.
Created for War
The Flügel's name in celestial usually reads as construct angels or divine messengers, but many note that they are more alike to demons, as they hold powers of mass-destruction and have massacred countless beings during ancient wars. After the demise of their creator, a now unnamed Old Deus, the race is all but nearly extinct the only remaining ones being sealed or destroyed. The Flügel killed numerous celestials and fiends in the past, so they share a hatred for the Flügels, which are known as angels of death.
Flügel appear as mostly beautiful humanoids with wing-shaped ears, and have a large, rotating, circular halo above themselves. The halo rests with a translucent multicolored pattern imprinted on it. As a Flügel's emotions become more pronounced, so does the specific color of their halo, changing in density, hue and translucency with their mood. Some are even documented to have fiendish features like tails or horns.
An overly calm Flügel will have a soft, powder blue or silver with a decent amount of translucence retained, while an angry Flügel's halo will be a deep red or black, with almost no translucence. The specific colors and their meaning are still in the process of being documented.
Flügels usually have unique colored hair and eyes that can go across all spectrums, and their eyes can even be heterochromatic. Their Iris's can be a mix of either symbols, shapes, or colors depending on the Flügel, which usually tells others their fighting style. Flügel's also have two, large, heavily feathered wings. Which will be white, or black which many celestial creatures at the time favored. The God of War created them using various parts of other Deus's creations and perfected them to a singular purpose.
Thirst for Knowledge
Due to their nature, Flügels tend to have violent thoughts and are condescending towards other races below them. However, due to an unspecified number of years sealed away, they can quickly become excited at the prospect of mystery or the outside world. Some have devoted their entirety to gathering knowledge to add to their personal library of information.
Flügel Names
While no real culture remains or has said to form around these beings, it is believed most of their names end with an "eel" sound. Many strive to find out a reason to exist, which is why they are attracted to mystery or knowledge.
Flugel (Flügel) Traits
Your Flügel character has the following traits.Ability Score Increase
Your Intelligence score increases by 2, your Dexterity score increases by 2, your Charisma is reduced by 2, and your Wisdom score is reduced by 1.
Age
A typical Flügel is created as an adult humanoid and appears to be around the age of eighteen. The maximum lifespan of the Flügel remains a mystery; so far, Flügel have shown no signs of deterioration due to age.
Alignment
Flügels have an innate tendency towards evil, as many were created before such Laws or Order even existed. Evil or not, their nature tends to include them towards a chaotic alignment.
Size
Flügels are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Flight
You have either angelic, or bat-like wings sprouting from your shoulder blades. You have a flying speed (hover) of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. This trait becomes inactive if your Halo is destroyed or not worn.
Languages
You can speak, read, and write Celestial and one extra language of your choice. Flügels typically learn the languages of those they are instructed to deal with or destroy, including obscure dialects. This is for the purpose of gathering information on them on how to properly destroy them.
Purpose Seeker
You are constantly seeking a purpose after the loss of your Diety. Thus you are attracted to the servitude of others, especially those who help you. If you find a creature that intrigues you, they may be the target of your fancy. As such you treat the targeted creature as if you were under the Charmed condition, each time you are harmed by the creature or if they do anything harmful to you, you may choose for this trait to end on that creature.
Forged in Conflict
Your creature type is celestial, rather than humanoid. You have resistance to necrotic damage and radiant damage. Certain spells, items and abilities function differently when used on you. For example, Hallow, Planar Binding all work against you, and you are the subject to the secondary effect of Protection from Evil and Good.
Rotating Halo
You have a large, rotating, circular halo above your head that confers a benefit to you. Thereafter, a creature can use an action to grasp or net the halo to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. If successfully taken, the Halo is destroyed after 1d4 hours.
The halo has AC 24, half your Hit point maximum, and resistance to all damage, and it regains all lost Hit points at the end of a long rest. It is considered to be an object that is being worn while it orbits your head, the object sheds bright light in a 5-foot radius and dim light for an additional 25 feet which you can reduce down to 5 feet as an action. If your halo is destroyed or removed it will reform within 1d3 days and you gain one level of exhaustion.
When you die, everything you are wearing and carrying, except Magic Items, are reduced to a pile of fine dust particles. If your halo is not destroyed it creates a new body for you to inhabit, this process takes 1d10 days and you gain a -4 penalty to all Attack rolls, Saving Throws, and Ability Checks. Every time you finish a Long Rest, the penalty is reduced by 1 until it disappears.
The halo has similar properties to the spellshards wizards often use to store their spells. The halo holds the equivalent of 150 pages of spells, and you can imprint spells in it without paying the usual material component cost. Additionally, you must use it as a spellcasting focus for your spells, and you need one hand free to cast these spells.
_____________________________
Optional Traits
These are traits that some Flügel can possess depending on what they were created for and why they were made. You may choose one or more of these optional traits when creating your character. These traits may also appear as your Flügel gains strength, but talk to your DM, and ask their permission before considering these options.
Dunamancy Spells
The following spells are added to your spell list for you.
| Graviturgy Expanded Spells | |
|---|---|
| Wizard Level | Spells |
| 1st | Sapping Sting, Magnify Gravity |
| 3rd | Fortune's Favor, Immovable Object, Wristpocket |
| 5th | Pulse Wave |
| 7th | Gravity Sinkhole |
| 11th | Gravity Fissure |
| 13th | Tether Essence |
| 15th | Dark Star |
| 17th | Ravenous Void |
Godslayer
When you damage a creature with a attack or spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. You can do so only once per round on your turn. The extra damage equals your level. The first time you use this trait, you suffer no adverse effect. If you use this trait again before you finish a long rest, you take 1d12 necrotic damage. Each time you use this trait again before finishing a long rest, the necrotic damage increases by 1d12. This damage ignores resistance and immunity. This trait becomes inactive if your Halo is destroyed or not worn.
Ethereal Butcher
As a bonus action, you summon a ethereal weapon from your halo in your free hand that lasts for 1 minute. This weapon counts as a natural weapon with which you are proficient. It deals 1d4 force damage on a hit and has the finesse, light, and thrown properties (range 20/40). If you drop or throw the weapon, it returns to your hand at the end of your next turn. The damage die increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Once you use this trait, you can't use it again until you finish a short or long rest. The weapon can take whatever form you choose. This trait becomes inactive if your Halo is destroyed or not worn.
You know the Blade Ward cantrip. Once you reach 3rd level, you can cast the Gift of Alacrity spell once with this trait and regain the ability to do so when you finish a long rest. Once you reach 7th level, you can also cast the Haste spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Sixth Trumpet
You may choose to be either more celestial or fiendish and gain one the following benefits:
Celestial Make
When you cast a spell with a spell slot and the spell deals lightning or fire damage (your choice, but you must choose one), you must substitute half the damage die for radiant damage. This is considered sunlight. When you cast a spell with a spell slot that deals the chosen types damage and use a higher spell slot to increase the damage, you gain a die of both damage types. Your body appears to be glowing and you have a more gentle appearance to you, your halo may appear to be more round and your wings glowing and fluffier.
Fiendish Make
When you cast a spell with a spell slot and the spell deals lightning or fire damage (your choice, but you must choose one), you must substitute half the damage die for necrotic damage. This is considered hellfire. When you cast a spell with a spell slot that deals the chosen types damage and use a higher spell slot to increase the damage, you gain a die of both damage types. Your body appears to be more unnatural, and you may have a tail, or horns as well as more bat-like wings. One of your wings could be that of a bats and the other more angelic, or your Halo could turn black when you are angry. Your creature type is celestial and fiend.
Devastator
When you damage one or more creatures with an attack or a spell and the creature's size is medium or smaller than yours, you can cause the attack or spell to deal extra damage. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a long rest. This trait becomes inactive if your Halo is destroyed or not worn.
These traits are meant to add a story aspect to the game and some are not as balanced as others. Please consider carefully before choosing or allowing them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/7/2019 6:03:07 AM
|
31
|
1
|
--
|
Coming Soon
|
|
|
11/7/2019 6:24:53 AM
|
31
|
0
|
--
|
Coming Soon
|
|
|
11/7/2019 6:41:41 AM
|
27
|
0
|
--
|
Coming Soon
|
|
|
11/7/2019 9:02:47 PM
|
37
|
0
|
--
|
Coming Soon
|
|
|
11/8/2019 10:11:22 PM
|
54
|
0
|
--
|
Coming Soon
|
|
|
11/8/2019 10:22:00 PM
|
49
|
0
|
--
|
Coming Soon
|
|
|
11/13/2019 10:33:45 PM
|
148
|
0
|
--
|
Coming Soon
|
|
|
11/13/2019 10:42:16 PM
|
72
|
0
|
--
|
Coming Soon
|
|
|
11/18/2019 11:35:06 PM
|
78
|
0
|
--
|
Coming Soon
|
|
|
11/19/2019 7:28:51 PM
|
95
|
0
|
--
|
Coming Soon
|
|
|
11/21/2019 5:02:07 AM
|
94
|
0
|
--
|
Coming Soon
|
|
|
11/23/2019 7:40:13 PM
|
114
|
0
|
--
|
Coming Soon
|
|
|
11/24/2019 9:54:34 PM
|
137
|
0
|
--
|
Coming Soon
|
|
|
11/25/2019 3:10:03 AM
|
131
|
0
|
--
|
Coming Soon
|
|
|
11/26/2019 7:02:00 PM
|
141
|
0
|
--
|
Coming Soon
|
|
|
6/3/2020 5:02:49 PM
|
237
|
2
|
--
|
Coming Soon
|
|
|
6/3/2020 5:11:09 PM
|
229
|
0
|
--
|
Coming Soon
|
|
|
9/4/2020 12:03:45 AM
|
271
|
3
|
--
|
Coming Soon
|
|
|
9/4/2020 12:08:58 AM
|
269
|
0
|
--
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Mar 22, 2021I made a version of this race, so I just wanted to let you know.