Homebrew Animated armor Species Details

thou they may not have any sensory organs whatsoever, magic ensures that they can perceive what is around them. They can see, hear, smell, touch, and taste just as well as a human can. They can speak as well, magic guiding their artificial consciousness. Their armor acts as their skin, and any damage inflicted upon their plating is taken as damage to what would be their physical form. Should they sustain enough damage, the spell holding their parts together will dissipate, leaving them to fall apart completely.

Amazingly, healing potions and spells can bring them back together, even if it's only one piece at a time. At low health, animated armors often find that whole limbs will disconnect from their bodies. Fortunately, the gaps between plating have no physical presence; if a certain anarmor is designed with a horizontal gap separating its torso from its waist, slashing through it without touching the plating will cause no damage whatsoever. Only striking the armor will cause physical harm to an animated armor.

To hide the fact that they are living suits of armor as opposed to a warrior wearing a suit of armor, anarmors will use cloaks, scarves, or bandages to cover the gaps between their plating. Some are fortunate enough to have been created with arcane lights that are fixed in the space inside their helmets. These projections are meant to resemble eyes and shift and move according to what expression the anarmor is making. Though they serve no function other than making it look like they have eyes, these lights are often enough to keep the average joe from getting too suspicious.

Animated armor Traits

Animated Armor Traits

Antimagic Susceptibility

You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Ability Score Increase

As a armor your not easily susceptible to ailments and you have a endless stamina

Blindsight

You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet but are blind beyond this radius.

False Appearance

As a suit of armor with a spirit inside you become terrifying to the normal folk

Construct

You are a suit of armor made of a variety of durable materials. Your creature type is Construct. Spells like cure wounds don't affect you as you are a construct and spells like crown of madness or dominate person you are immune to due to them specifically targeting humanoids. You are immune to poison damage, being poisoned and diseases. You do not need to eat or breathe, and any food you do attempt to eat falls through your space where your head would be at the bottom of your armor. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Languages

You can speak, read and write Common, as well as in the language of your creator. Given that animated armors are often created by wizards, the exotic languages of magic such as Draconic or Primordial are commonly known.

Metal Body

Your metal body has learned to resist poisons and toxins as they pass through your body

Mendable Armor

When the mending spell is cast on you and you have 0 hit points you become stable. Alternatively, as part of the casting of mending the caster may expand any number of spell slots(minimum 1) causing you to regain a number of hit points equal to 1d8 + their spellcasting ability modifier. When you do this using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2020 1:51:01 PM
5
1
1.0
Coming Soon
9/4/2020 2:02:21 PM
7
0
1,5
Coming Soon

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