Homebrew Dhampir Species Details

Living in the Shadows

To humans Dhampir's are no different to vampire spawn, twisted humans stricken with an insatiable thirst for blood causing them to have to hide their true nature while in human society. Vampires consider them nothing more than an undrinkable human and thusly will not raise them as their own. The mother ig she chooses to raise the child will have to hide their nature or risk the deaths of them both.

Touched by the Night

The Dhampir still looks human, however their vampiric heritage has left a clear imprint on their appearance. In height and weight, they tend to be rather tall and slender with the men being slightly taller than the woman but not greatly more muscular. Their skin tone can range from a dark grey colour to a pure white colouring with most lying somewhere in the intermediate. Their eyes appear a dark red in the daylight but in the darkness, they shine with a peircing red glow.

Undead Nature

The Dhampir has an inherent thirst for blood and can drink blood in order to replenish their own vitality. While they have the ability to do this, they are not required to drink it to survive. As a partial undead the Dhampir does not gain benefits from health potions and healing spells.

Half-Living Nature

Dhampir's have a strange relationship with death. Though they are not truly undead and die just like any living creature, they share an unnatural fortitude with their vampire progenitors. They can live a very long time if they are not hunted and killed for their dark ancestry. 

Vile Origins

It is rarely the case that a Dhampir is created by accident. In most cases. a powerful vampire, will charm a pregnant woman and feed her on their blood, to create a powerful minion that can walk the day to further its dark schemes. The vampire will often come to sway the Dhampir to evil in their formative years and set them on a path of fulfilling the vampire's machinations.

However, not all Dhampirs suffer this fate. Some of these cursed mothers are found before the vampire has them under full sway or the Dhampir is born. In this case, a priest may perform a holy ritual during the infant's birth and strengthen the child's tie to life and good.

Dhampir Names

Lacking a culture and unified traditions, Dhampirs follow the naming culture of their mortal parent. Many Dhampirs take their mother's surname, while others take the surname of their town or regions in which they were born,  or use a surname derived from a significant event. But some may chose to take their own name and embrace their vampiric side:

Male Vampiric Names: Wolfram, Octavian, Balthazar, Virgil, Byron, Jorin, Alexander, Darrien, Alucard, Dracula.

Female Vampiric Names: Tabitha, Elenor, Thessalia, Valaine, Lilith, Opal, Amelie, Wren, Abigail, Kafara.

Dhampir Traits

Dhampirs share certain racial traits due to their heritage, both human and vampiric.

Age

Dhampirs mature at the same rate as humans until they reach their 20's then cease to age, but can live for centuries. 

Alignment

Dhampirs might not have an innate tendency toward evil, but many end up there. They are typically neutral.

Size

Dhampirs are the same size and build as humans. 

Ability Score Increase

Your charisma score increases by 2.

Darkvision

Thanks to your vampiric heritage, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were beight light,a nd in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Undead Resistance & Vulnerabilities

You are resistant to necrotic damage.

You do not benefit from healing potions and spells.

Child of the Night

You can bite as an action doing  1D6 +Dex mod damage and regaining damage dealt hit points. This damage reduces the hit point max of the creature effected. When you reach 3rd level, you can cast the Vampiric Touch spell once as a bonus action with the trait and regain the ability o do so when you finish a long rest. Charisma is your spellcasting ability for this spell.

Forbiddance

You can not enter a residence without an invitation from on of the occupants.

Shapechanger

Once per long rest you can transform into a swarm of bats as a reaction taking half-damage and moving 30 feet.

Comments

Posts Quoted:
Reply
Clear All Quotes