Homebrew Pixie Species Details

If you need info on Pixies, I’d suggest looking them up, along with the Seelie and Unseelie courts. Even Wikipedia explains it better than I can. But, anyway. Flavor text.

At first, I believed I was mad. I drunk too much ale. Small giggles and gasps occasionally filled the air. However, when I look around, no one is to be seen. “Is there anyone there?” I ask. There wasn’t a response.

Later, I came across various holes in the trees, almost like they were meant to be lived in. Looking inside, there was a living room, made of wood and without a fireplace. I shrug it off as my imagination running wild, but as I turn, I notice a sword that was plunged into the ground. I haven’t seen it before. I walk up to it, and it seemingly melted into the ground. Then, I saw it. A flying, miniature elf- no. A pixie or sprite

 

Pixies are known for unwavering bravery, and curiosity. It is sometimes even considered inhuman. Not even the thought of capture for the secrets of pixie dust seems to stop them

Tricksters

They are very child like, and love pulling pranks on people. Whether it actually will harm someone, or not only depends on their court, but also their knowledge on the material planes inhabitants.

Two Courts

Most pixies are in one of two courts-the Seelie and Unseelie. While chaotic in nature, the Seelie are generally good aligned, and the Unseelie are usually evil in nature. However, the former is much more common.

An Alien World

Pixies usually don’t know much about the material plane, or the customs. They might know elven customs more than any other race’s, but that doesn’t say much in itself. As such, keep this in mind.

Pixie Traits

Your pixie character has a variety of natural and magical abilities, the result of living in the feywild.

Earthbound flight

You can hover, however, you still fall prone if knocked down. In addition, you can only be ten feet above the ground or a solid surface by the end of your turn, or you fall until you are ten feet above the ground.

Alternatively, you may use your bonus action to increase the height limit to 90 feet until the start of your next turn. 

Metal weakness

Weapon attacks against you with metal objects are made with a -1 modifier, as your body sends a magic pulse, forcing you away from any metal. However, if it hits, you take extra force damage equal to one quarter of your level, rounded up(1 damage at first level, 2 at fifth, etc.). In addition, you take this damage when you purposefully touch a metal object. 

If you purposefully touch a metal object, you take one level of exhaustion for one minute. If you do so again before you take a long rest, you take another level of exhaustion, and the first level does not go away until normal conditions are met(AkA long rest, food, water, etc.).

Innate spellcasting

You learn the druidcraft cantrip, and can also use the invisibility spell on a ten minute timer on someone else, or once every two minutes on yourself.

At fifth level you can cast fly and greater invisibility once per long rest.

Shrink

You can shrink objects up to five times your CHA modifier(minimum of five)(twenty pieces of ammunition counts as one object) as a magical effect. Besides size and weight, the object has the same statistics unless in a field of anti magic or otherwise canceled by magic. If this occurs, until the item exits the area of effect, or an hour after the spell is cast if it has a duration of instantaneous, it deals one point of damage on a hit if it is a weapon or used as such.

As an action, you can use your action to shrink up to five objects within ten feet of you of which you can see that isnt being worn or carried. This effect only ends when you dispel the effect, and it is not being carried or worn by you.

Tiny size

  • You can’t use weapons not shrunken down to your size, with the exception of daggers. A dagger is considered two handed when used this way, and loses all other properties except damage dice. Weapons shrunk down to your size are used as if you are a medium sized.
  • You gain a static +1 to AC
  • You have disadvantage on all strength saving throws and checks

Pixie nimbleness

as long as you are using your flight speed, and none of your allies are within five feet of you, you gain a +2 to attack rolls, and a static +1 to AC

Subrace

At third level, you can choose one of the two subraces. They will have two spells, each of which are cast at the lowest level, both of which vary on the court you choose. These spells use your charisma modifier when cast in this way, and require no material components when cast in this way. In addition, you get a skill proficiency:

Seelie court:Kind and gracious, they try to help people where needed, and usually won’t try to harm people. They get the following spells:

Cure Wounds

Create/Destroy Water (create)

you also gain proficiency in persuasion

Unseelie court:violent and malicious, these pixies don’t care about the majority of people. They get the following spells:

Inflict Wounds

Dissonant Whispers

You gain proficiency in Intimidation

Wee warrior

Your melee reach is 2 1/2 feet, and reach weapons have a reach of five feet, provided you may use them.

Ability Score Increase

Your Dexterity score increases by 2, and your charisma is increased by two. Your strength is decreased by two.

Age

Pixies don’t age by much. They reach physical maturity by the age of 10, but do not age afterwards

Alignment

Pixies enjoy freedom,  and as such are generally chaotic. However, if they are in the seelie court, they are usually good aligned, while those in the unseelie court are usually evil. There are neutral Pixies as well, which fit into either court.

Size

Pixies are between almost five inches to barely six. Your size is tiny

Speed

Your base walking speed is 5 feet, while your flying speed is 35 feet.

Darkvision

Accustomed to twilit forests and the night sky, along with the passed down magic of your ancestors, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Heiritage

You have advantage on saving throws against being charmed, and magic can’t put you to sleep. In addition, you are considered fey and humanoid for any effects concerning your creature type

Languages

You can speak, read, and write Common and Sylvan

Previous Versions

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