Homebrew —Grung— Official 5e One Grung Above version Species Details

Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures.

Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. From lowest to highest caste, grungs can be green, blue, purple, red, orange, or gold.

 

—Grung— Official 5e One Grung Above version Traits

Grung Features

Ability Score Increase

Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age

Age. Grungs reach maturity at only 1 year of age, growing from tadpoles into full-fledged frogs. They can live to be around 70 years old.

Alignment

Alignment. Grungs tend to like bossing people around, even to the point of slavery, tending toward lawful, evil alignments.

Size

Size. Around 3 feet tall, you are Small.

Height: 2’ 6” + 2d6

Speed

Speed. You have a walking speed of 25 feet. Your sticky finger and toe pads give you a climb speed of 25 feet.

 

Poison Immunity

Poison Immunity. You are immune to poison damage and the poisoned condition.

 

Poisonous Skin

Poisonous Skin. Any creature that touches you with its bare skin for the first time on its turn or is touching you at the beginning of its turn must succeed on a Constitution saving throw. The save DC is equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save, the creature is poisoned until the start of its next turn.

Standing Leap

Standing Leap. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

Secrete Poison

Secrete Poison. As an action, you can apply your body’s poison to a melee weapon or up to 3 pieces of ammunition. The poison loses its potency after 1 minute. A creature struck by a weapon or piece of ammunition poisoned in this way must make a Constitution saving throw with the same DC equal to 8 + your proficiency bonus + your Constitution modifier or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of its turn.

Water Dependency

Water Dependency. If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.

Languages

Languages. You can speak, read, and write Common and Grung.

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