Homebrew Eldritch Being Species Details

Long ago, the Eldritch gods bestowed their cosmic glory upon the mortal realm. They hid the key to their power in ritual sites scattered around. Those who stumbled upon them saw them as nothing, but those that could see truly what these monuments are try their hand at Ascension. Only those with extremely mental fortitude can handle the wisdom of the eldritch gods. All eldritch beings of the mortal realm retain their previous mortal form when successfully ascending and retaining the great wisdom they were given. They also keep their mortal forms aging rate. Once they reach the 2nd Ascension, they are immortal. They are the same height an weight of what they originally were. They may go mad with the knowledge they gain, they hold on to some humanity. Even though they retain their mortal form, their biology changes dramatically. They will no longer require sleep but can still fall asleep. If they do fall asleep, they only dream of the Cosmos, nothing else. Those that eat cooked food can only consume raw things after Ascension. Their blood turns black through the ritual. They can malform their appearance and structure in twisted ways. Their bodies are constantly prepared to morph causing them to require more energy. They must eat twice as much as they needed to before Ascension. Through Ascension, eldritch beings gain a new true form. A malformed appearance consisting of any manner of creature. Those that go completely mad roam the lands in their true form while those who still have purpose hide amongst they're previous kin. The very few of the mortals that have attained the first level of ascension stay there. There are many that take the initiative to go even further into the madness. To be one with the eldritch gods. To acquire this next level of Ascension, the eldritch being must reach the pinnacle of its mortal eldritch form. To become as strong as you could have before the transition and after. That journey to peak potential will grant them the greatness of the eldritch realm. The greatness of being an eldritch god. Leaving behind all worries and cares of your mortal shell. Once Ascension is fully completed, the eldritch being is given the choice to transport to the eldritch world and be one with the other gods or remain in the mortal realm and live as a god amongst mortals to find more candidates for the eldritch spawn.

Eldritch Being Traits

+2 Wisdom, +1 Charisma, True Form, Malformation, Madman's Knowledge, Absolute Devotion, Eldritch Influence

True Form

As a bonus action, transform into your Eldritch form and wreak havoc on those unfortunate to be before you. You're horrible eldritch form strikes fear into the minds not prepared to witness the tour ascended form. You are able to draw out stronger eldritch abilities 

While in this state, you:

Are immune to psychic damage

Do 1d12 of extra psychic damage and eldritch blast

Are vulnerable to bludgeoning, slash, peircing damage, and fire damage 

Gain true sight

Have advantage on WIS saving throws

The spells can only be used in your Eldritch form

 

Malformation

You are able to chose from multiple structures that you can spring forth from you're body. Your Eldritch biology allows for easy manipulation of the body structure you have. It allows you to shape yourself into a twisted form to allow for better movement. You're options are wings, quadrupedal form, marine form, subterranean form

Ability score Increase

+2 to wisdom ability score maximum and +1 to Charisma score maximum 

Madman's Knowledge

Through your Ascension, you no longer fear anything. You are immune to being put in fear. 

Due to your incredible mental fortitude, you are resistant to psychic damage

Eldritch Influence

Eldritch blast is empowered due to your constant indulgence in the eldritch faith.

Damge is increased by 1d6

Due to your eldritch biology, need not sleep. Your brain is already far gone and only requires you to indulge more into the Cosmos. Similar to elves, you go into a trace where your eyes completely blacken and you sit or stand staring into the sky. You cannot do any actions while in this state and must maintain it for 4 hours.

Absolute Devotion

Your devotion to the eldritch gods run deep, nothing can sway you from your goals In mind. You have advantage on religion checks