Homebrew Iron Giant Species Details
The Iron Giant is a mysterious race of a robotic giant.
The Iron Giant presents all three names when identifying himself, in the order of birth name, nickname. In casual conversation, they use their nickname.
Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak
Nicknames: Bearkiller, Dawncaller, Fearless, Flintfinder, Horncarver, Keeneye, Lonehunter, Longleaper, Rootsmasher, Skywatcher, Steadyhand, Threadtwister, Twice-Orphaned, Twistedlimb, Wordpainter
Iron Giant Traits
Goliaths share a number of traits in common with each other.Walking
Your base walking speed is 40 feet
Ability Score Increase
Your Constitution score increases by 4 and your Intelligence score increases by 1. However your Dexterity score and Charisma score both decrease by 2 due to your soulless new forms.
Age
Unknown
Alignment
Unknown
Size
The Iron Giant is known to be 50ft tall, weighs 2,500 Ib, and Huge Size
Darkvision
Due to your constructed nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern full colour in darkness.
Iron Nature
Due to your constructed bodies, you gain the following benefits.
- You have resistance to psychic and necrotic damage and are immune to poison damage along with the poisoned condition.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
- You are vulnerable to acid damage.
- Healing has less of any effect on your artificial body. As such, you are healed for half of the amount from healing spells and potions, though this may be lifted on the DM's discretion.
Living Iron
As the Iron Giant, you are made out of a material known as Living Iron. A material of unknown origin and chemical or molecular structure that possesses the ability to regenerate almost all damage instantaneously, "flowing" back together as if it were a liquid while mending gashes and tears, even reattaching severed pieces with little delay.
As the Iron Giant, you possess the ability to regenerate lost hit points as a bonus action. The amount of hit points you restore is determined by twice your Constitution modifier (minimum 1). You can use this feature a number of times equal to your Constitution modifier (minimum 1). You regain all uses of this ability when you complete a long rest.
As the Iron Giant, you also gain a natural armor due to your metallic body. This AC is equal to 14 + your Constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal. This armor also counts as heavy armor, meaning you have a disadvantage on Dexterity (Stealth) checks.
Recovery Protocols
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Reanimation Protocol
You have advantage on death saving throws, not only that but you gain the ability to come back to life after being slain. When your character dies, you will come back to life after 2d4 days if you body was not disintegrated during that time. You come back fully healed with one level of exhaustion on your character.
Souless
Due to your lack of a soul, you cannot be brought back to life by resurrection effects and magic (excluding wish) and are also immune to spells affecting the soul.
Languages
You can speak, read, and write Common, Deep Speech, and Primordial.
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Posted Apr 4, 2022Not bad. Remove the Reanimation Protocols Trait, and you have a balanced playable Huge race. The cost of the advantages of being Huge would be pretty outweighed by not being able to be resurrected. Great job!