Homebrew Hollyphant Species Details
A hollyphant looks like a tiny little flying elephant, about 2 feet (61 centimeters) in length, with golden fur and wings. Some who had encountered hollyphants claimed that their wings are golden like their fur; others insisted that the wings are shining white. Its small tusks appear to be made of ivory. There seems to be variety in their eye color. Some hollyphants have amber to glowing brown eyes. For others, their eyes display a rainbow of colors.
They also have an alternative form that they could take, that of a large, 12‑foot-tall (3.7‑meter), bipedal mastadon with shaggy, black fur, huge leathery wings, and massive curved tusks. In this form, they weigh about 1,200 pounds (540 kilograms).
In their small form, the golden fur of these elephantine creatures seem to glow. Because of the aura surrounding one, any good creature observing a hollyphant feels a fondness toward it, while any evil creature feels immediate loathing and fear.
Some scholars made speculations that a hollyphant's appearance was a projection of some kind and that they are actually spirits with a different true appearance, since surely no creature would look so goofy in reality. Hollyphants took great offense at such an idea, and anyone who had ever looked upon them with true seeing saw only both of their elephantine forms simultaneously.
Hollyphant Traits
Hollyphants are both magical and psionic creatures.Ability Score Increase
Your Wisdom score increases by 2, and your Charisma score increases by 1.
Age
Little is known about the age of celestials.
Alignment
Hollyphants are Lawful Good.
Size
Hollyphants are about 2 feet in length. Your size is Small.
Speed
Your base walking speed is 20 feet. You have a flying speed of 120 feet.
Natural Armor
You have a base AC of 18.
Tusks
Your tusks are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Trumpet
The hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting. Each creature in the cone must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held or worn take twice the thunder damage. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Trumpet of Sparkles. Creatures in the cone must make a Constitution saving throw, taking 1d8 + 4 radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage. The damage increases to 2d8+4 at 6th level, 3d8+4 at 11th level, and 4d8+4 at 16th level.
The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. After you use a trumpet weapon, you can’t use it again until you complete a short or long rest.
Telepathy
You can telepathically speak to any creature you can see within 120 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.
Languages
You can speak and read Celestial.
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