Homebrew Faurian Species Details
Once believed to be shadows in the depths of Oakengulch Forest, in Western Klosterin, they are elusive and rarely seen when they do not wish to be. They have hardly ever been seen in cities or villages, remaining a secluded people. After the Timewave, the "realmspace" they once inhabited is no more. Now, with the shift and being dropped into a parallel existence, they have been forced into isolation by the humans that claimed the lands.
Their disdain towards, what they call, "The Empen"(Reflections of the former humans), and the like, comes from pity, not hatred. The Faurians believe that it is "saddening" that the humans in this "Realmspace" feel as though they cannot live in harmony with most other races, with few exceptions. Not all Faurians felt this way, and some(Called the Faurexians) even exiled themselves in order to fight back and reclaim some of their land.
All the Faurian people want is to be able to walk freely in their homelands, in which they have lived for eons longer than the other inhabitants. Due to the barbaric hunting of their kind, they have made sure to be invisible to all they percieve as threats-which is most.
Faurian Traits
Faurian are wise and swift, avoiding danger by outmaneuvering. Their knowledge of nature and it's many uses and benefits is what keeps them alive and hidden. The bond they have with the elements is one that should be envied.Ability Score Increase
Your Dexterity Score Increases By 2
Size
Faurians range from 4 to 5 ft tall. They are typically a slender creature, weighing 70-80 lbs. You are Medium size.
Speed
Your base walking speed is 35 feet.
Guiding Branches
Due to your profound and deep bond with nature and the forest, your senses extend beyond yourself and flow throughout your surroundings. You are able to use your senses and telepathy to communicate with flora & fauna in forests,swamps, and jungles. You gain proficiency on Nature rolls.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Sly Fox
Your natural genetic instincts, along with your aptitude for living in solidarity, allows you to move quietly and out wit your foes.
Thrill of the Hunt
Due to your bond and respect for nature, you prefer to utilize more humane and primitive means of attack. This grants you proficiency with Light Bows, Long Bows, Javelins, & Spears
Natural Tribute
You gain proficiency with tools of your choice: woodcarver's tools, tinker's tools, or painter'supplies
Languages
You can speak, read, and write in Common, Whispall, and one extra language of your choice.
Faurian Names & the "Fauleii"
All Faurian names begin with "Fau-" and are decided in a ritual known as the "Fau-Laotele". This is the sacred tradition among their tribes, held to bless and welcome each new "Fauling"(Child). The ritual involves gathering many elements and items from the natural world and swirling them around in a large "bowl" of sorts. When the leader or chief bring the items before the Fauling, the two items the child is drawn to help the parents determine their "Loud"(First) name, as they call it. Their "Quiet"(Last) name is both parents "Loud" names combined (with the mother's preceding the father's)
(For example: The Fauling grabs a oak leaf and a small fish, they would most likely be known as "Fau-Oakfish", and if the parents of "Fau-Oakfish" were "Fau-Antpebble"(father) & "Fau-Crystalbark"(Mother), his/her full name would be: "Fau-Oakfish CrystalBark".)
Faurian people take pride in their culture, which is why they place it at such importance even in naming their young.
ROLL (2d20) TO CHOOSE THE TWO ITEMS:
ITEMS:
- Sand
- Fish
- Fur
- Feather
- Mud
- Beetle
- Bark
- Pebble
- Acorn
- Berry
- Egg
- Fern
- Mushroom
- Moss
- Wasp
- Lily
- Rose
- Web
- Crystal
- Sap
- Branch
- Worm
- Leaf
- Soil
- Scale
- Bone
- Ash
- Apple
- Tooth
- Moth
- Root
- Vine
- Crab
- Stone
- Shell
- Grass
- Cattail
- Pine
- Antler
- Snail
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