Homebrew Half - Tabaxi Species Details
Given birth, Half-Tabaxi are seen as a shame to both the Tabaxi Clan and the Human society, in most cases they are either abandon and was raise through adoption, or was race by their motherly love but being looked down upon by both humans and Tabaxi. Regardless of this, they tend to keep themselves more positive then they are being negative, this is because of their curiosity towards the world and nature itself.
Wandering Traveler
Most Half-tabaxi travel once they are old enough to fend for themselves, learn to make food for themselves in the wild and explore the knowledge of the world. Even though Half-Tabaxi can be kind-hearted, they always think for themselves rather then others, would go as far as to steal from others if it helps them in food or gain knowledge.
However, Some Half-Tabaxi are loyal, not giving away secrets to keep both their teammates and friends alive. Once they join a team, they tend to keep a close eye on his team before giving full trust into them, he will think of them as tools until their relationship are improve.
Power of Knowledge
Similar to Tabaxi, Half-Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s not intrinsically interesting. In the Half-Tabaxi’s eyes, gathering wealth is like gaining power, once that power is gain, they will be able to find new ways to serve their desire.
For Example, if a Half Tabaxi hears a certain rumor in the barter, he will pay the main with a drink and squeeze out the information from him, even though they can walk away with an empty pouch, they will trade that information for almost anything in the world.
Even though wealth is power to a Half-tabaxi, that doesn't mean they will trade in their weapons for the knowledge, they feel the same way as Tabaxi are with their claws, Half-Tabaxi usually first bond are the ones who raise them and the weapon they choose on their journey, they will keep the weapon to heart until they find a new weapon that fits them better.
The Pariah Name
Most Half-Tabaxi that are born into The Tabaxi clan are treated as outcast unable to gain honorable names like the others, All Half-Tabaxi are given name to both as an outcast as their first name and their astral as their last name, so that they are remembered as so.
Name Ideas: Nakusa Dawn, Morana Aurora, Sephtis Elektra, Ares Vega
Tabaxi Clans(Examples): Rocky Cliffs, Distant Forest, Bright flatland, Rumbling Forest, Cliff Mountain
Adopted Name
If Tabaxi decided to not care for the Half-Tabaxi, they are abandon at birth, only to be found outside of the village by their Tabaxi mother. If the mother was human instead, then she would given birth into the city, therefor, no matter the situation, they can be given a name based off the other race's name instead, look into the race who adopted for more information.
in most cases they live a normal life afterwards, able to live out their lives as normal people.
Patch Note:
1.01 finish lore and update Sprinter (bugfixed: no longer gives exhaustion)
Future installment:
2.0: Sub races to tailor the classes to make them more optimistic on class choices rather then destined choices
Half - Tabaxi Traits
Your Half-Tabaxi character has the following racial traits.Ability Score Increase
Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age
Tabaxi have lifespans equivalent to humans.
Alignment
Half-Tabaxi are more prone to good, however they're viewpoint led to them to usually being neutral or unlawful in most cases.
Size
Half-Tabaxi usually stand just as tall if not taller then an average human, however, they are shorter then the average Tabaxi.
Speed
Your base walking speed is 30 feet.
Sprinter
When you move on your turn in combat, you can increase your movement speed by 20ft until the end of the turn, once you use this trait, you cant use it again until you move 0 feet on one of your turns.
increase to 30ft at lv7.
if out of combat, you can use the trait for 1 hour before needing to rest, if you engage into combat before 30 mins, you are not exhausted, but over 30 mins will inflicted with exhaustion for 1d4 + 1 of your turns.
Natural Explorer
You have proficiency in the Investigation, Nature, and Acrobatics skills.
Flexibility
while armor is equipped, you lose bonus to acrobatics and you cant activate sprinter. while armor is not equipped, gain +1 AC
Languages
You can speak, read, and write Common and one other language of your choice.
Previous Versions
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9/11/2020 3:35:14 AM
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26
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11
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Coming Soon
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