Homebrew Elerem Species Details
The elerem are peoples resulting from the evolution of ancient races from the material plane that were sent to the Far Kingdom. As a means of surviving in that hostile environment, they learned to shape the reality around them to defend themselves, and to change the composition of matter to obtain supplies and materials.
After thousands of years, some of them have returned to the material plane and are looking for some method of bringing their entire race back. Meanwhile, they live in small villages, usually looking to learn more about their new world.
An element has a humanoid shape, resembling an ordinary human. The skin is very dark, usually a shade of black, with some light spots spread across the face, as if they were freckles. The eyes are very clear, occasionally with the iris and pupil so white that they can be mistaken for the sclera.
Elerem Traits
+2 Wisdom, +1 Constitution, Eternal Form, Transmutation of Matter, Space BendingAbility Score Increase
Your Wisdom score increases by 2, and your Constitution increases increases by 1.
Age
Elerem reach adulthood at 30, and live, on average, 250 years.
Alignment
Elerem tend, generally, to neutrality, but it is common to diverge from this path because of contact with other peoples.
Size
Elerem has a slightly larger physique than that of humans, having an average height of around 6 feet, with the weight reaching up to 90 kilograms. Its size is Medium.
Speed
Your base movement speed is 30 feet.
Eternal Form
You have advantage in saving throws of any spell or effect that could alter your shape.
Transmutation of Matter
You can use an action to change the matter composition of a non-magical object or creature you touch, for 10 minutes, as long as you are concentrated. If you stay concentrated throughout the transmutation period, the target becomes the material permanently.
When you transmute a non-magical object, up to 1 cubic meter of it may be affected, but the altered volume decreases as the final material is more rare in nature.
In the same way, you can transmute a creature. To do this, you must perform a melee attack, with your proficiency + your wisdom modifier to hit. If the attack hits, the target begins to transform into the chosen material. The creature must pass a constitution check at the end of its next turn, with DC 8 + proficiency + wisdom modifier, or it will transmute in the material. If the creature is Large or larger, it will not be transformed completely, but only the area around the touched location until it reaches the 1 cubic meter mark.
This feature can only be used once for a long rest.
Space Bending
As a reaction, you can bend the space around you, adding your proficiency to your AC until the beginning of your next turn. This feature can only be used once for a short rest.
Languages
You can speak, read and write Common and Primordial.
Previous Versions
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