Homebrew Foxkin Species Details

Foxkin were once a thriving race. Tend to live in communities with in the wooded areas. Their homes are called burrows, and tend to be either in a tree or underneath it's roots. They become so strong in numbers that the crown deemed them a potential threat. They offered 2,000GP per pelt, and so the great purge began. Over the course of 10 years. The race become almost extinct. This drove them into hiding. As the years passed, more and more Foxkin became less of a people and more of a display for people. Their pelts were formed into rugs, wall decorations, or worse. Many tried to flee, but eventually were tracked and killed. Others were inducted into guilds such as the Thieve's guild, or the Hunters Guild which provided protection, and cover of there true race.

Physical Description

Foxkin are tall and skinny, standing about 5-6 feet tall and weighing about 125 to 200 pounds with Foxkin males slightly heavier than the average Foxkin female. The Foxkin are light on their feet, but suffer from a somewhat feeble body. They have two fox-like ears protruding from their head which help hear further than normal. They sport a long, bushy tail that help with balance. Their skin is a light, smooth and supple, with narrow shoulders and lanky arms, with fur color ranging from red, grey, and black. Foxkin live for long periods of time of about 270 years. Like elves, Foxkin love elegant clothing. However, Foxkin clothing is more meek and conventional. Foxkin clothing is light and billowy, held together by various straps and buckles. Adorning their clothes are various metal trinkets, bracelets and necklaces. Though decorative the clothing as a whole is conventional and allows for physical labor and work, while at the same time providing formal attire.

Relations

Foxkin only make relationships for trade purposes. They are very secretive with their appearance, and tend to only trade when they need the money. They love to collect interesting things of decorative sort to place in their homes. 

Alignment

The Foxkin relish the fine art of trickery and are masters of deceit. After the great purge of their kind, They are very reserve now, and trust harldy no one.

Foxkin Lands

Foxkin prefer to live in simple burrows in the wooded areas of the world. This way they can remain hidden. They also like to have some way to get to the top of the same tree as to keep watch.

Religion

The Foxkin didn't really worship the gods, but believed more in the acts of trickery, riddles, and the creative mind. This also includes art, music, and just the over all creative mind.

Language

Foxkin's native language is Sylvan, however for the sake of survival have learned Common, Orchish, Elvish, Halfling, Gnomish, and other languages as needed.

Foxkin Traits

Foxkin get a Dexterity increase of +4, and +2 Intelligence. Foxkin also have Darkvision, Scent, and has a proficeincy in tracking.

Ability Score Increase

Due to the Foxkin's natural ability for acrobatics. They have a +4 dexterity advantage.

Ability Score Increase

The Foxkin are highly Intelligent people. Able to read, and write in many languages, and the aptitude to out think, or trap it's prey gives this race a +2 to intelligence. 

Darkvision

Darksision allows the player to see in the dark up to 60 ft. This ability is not transferable to other players. This is an natural skill, and can be skilled check (Wis).

Scent

Foxkin are able to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Foxkin can detect opponents within 30 feet by sense of smell. When a Foxkin detects a scent, the exact location of the source is not revealed - only its presence somewhere within range. Foxkin with the Track feat and scent ability can follow tracks by smell making a Wisdom (or Survival) check to find or follow a track.

Hearing

Foxkin are able to detect approaching enemies by hearing the footsteps. Foxkin can detect opponents within 30 feet by sense of hearing. When a Foxkin hears a noise the exact location of the source is not revealed - only its presence somewhere within range. Foxkin with the Track feat can follow tracks by hearing, making a Wisdom (or Survival) check to find the noise.

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