Homebrew Foreclaimer Species Details
Foreclaimers are an ancient race of elves which disappeared over 2,500 years ago. They were solely focused on the advancement of their technology and physiology. Most of their science is based on the power harvested from the sun, which they use to power machines and enhance their own bodies. The energy they harvested from the sun was stored in large power crystals, basically batteries, which were then used as parts of machines. It is unknown how they acquired such advanced technology, or how the crystals were used to enhance their lifespans, or why they went extinct. Foreclaimers did not posses the concept of empathy, or many emotions in general (Read more details below). However, contrary to their lack of empathy, they were a society without currency or trade. Each member had assigned duties from their current elected leader (usually the head scientist), which contributed to the progression of their society.
Foreclaimers are extremely efficient and focused on their work. Their goal is advancing their civilization by advancing technology and biology, using energy harvested from the sun. Distractions or interruptions are not tolerated and removed quickly. Foreclaimers do not possess the concept of empathy, or artistic creativity. To them, these are inefficient social constructs that do not belong in their society. If a member of society is crippled, disabled, or injured beyond simple care, they are left to die and disposed of unceremoniously. They don't grieve losses and don't hold funerals, as those emotions are merely a distraction from their important work.
History
Foreclaimers were originally ancestors of high elves that have enhanced and augmented themselves using sun-based technology over 2,500 years ago. They were solely focused on the advancement of their technology and physiology. Most of their science is based on the power harvested from the sun, which they use to power machines and enhance their own bodies. The energy they harvested from the sun was stored in large power crystals, basically batteries, which were then used as parts of machines. It is unknown how they acquired such advanced technology, or how the crystals were used to enhance their lifespans. Foreclaimers could not perceive the concept of empathy or many emotions in general. However, contrary to their lack of empathy, they were a society without currency or trade. Each member had assigned duties from their current elected leader, more often than not the head scientist, which contributed to the progression of their society.
Relations
Foreclaimers tend to themselves and do not get along with any other races, reinforced by the fact that they lack the concept of empathy. They may establish a relationship with members of another race if it furthers their goals, but more likely they will simply destroy them through highly efficient warfare instead.
Society
Foreclaimers are extremely efficient and focused on their work. Their goal is advancing their civilization by advancing technology and biology, using energy harvested from the sun and even souls. Distractions or interruptions are not tolerated and removed quickly. Foreclaimers do not possess the concept of empathy, or artistic creativity. To them, these are inefficient social constructs that do not belong in their society. If a member of society is crippled, disabled, or injured beyond simple care, they are left to die and disposed of unceremoniously. They don't grieve losses and don't hold funerals, as those emotions are merely a distraction from their important work. When a Foreclaimer reaches adulthood, they are put through a medical procedure where the socket for the power crystal is surgically inserted, and then powered up. Foreclaimers tend to themselves and do not get along with any other races, reinforced by the fact that they lack the concept of empathy. They may establish a relationship with members of another race if it furthers their goals, but more likely they will simply destroy them through highly efficient warfare instead. Foreclaimers establish huge cities where the lands support their goals through either resources or tactical location. Most of their society is located in a single city in the jungle, as that's most efficient, with only a few outposts for exploration. Foreclaimers do not believe in deities, nor follow any established religions. They only care about their work and facts.
In extremely rare cases, a Foreclaimer can develop a sense of empathy and belonging, usually when isolated, and exposed to members of other races, such as in an adventuring party. These Foreclaimers, while rare, are shunned from their society, but not killed, as killing a rogue Foreclaimer will only take time and resources better spent elsewhere. These rogue Foreclaimers may develop a caring, compassionate personality if inducted into an adventuring party where they can get attention and friendship. However, some Foreclaimers may start to feel hate and anger, possibly from being shunned by their own people. These Foreclaimers may even start experimenting with themselves, trying to create more powerful augmentations to destroy something they feel hatred towards.
Age
Foreclaimers reach adulthood at 110 years and can live up to 900 years old when powered.
Alignment
Foreclaimers do not possess empathy and tend towards neutral, however, they possess a strong lawful bias.
Size
Foreclaimers are typically between 6'2" to 6'8" tall with a muscular but slim physique. Your size is Medium.
Foreclaimer Traits
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.Power Crystal
When powered: Foreclaimers were originally elves that have enhanced and augmented themselves using their sun-based technology. They are on average 6'6" tall with perfect physique. Their skin is mostly grey, with golden glowing lines throughout reminiscent of circuitry. A 3" long power crystal of various colors sits above where their navel would be. These crystals are the source of their enhanced power and golden glowing lines. It can be freely removed from its socket.
Unpowered: When a Foreclaimer's power crystal is removed from its socket, they lose all racial bonuses to skills and ability scores (not including penalties), as well as their Spell-Like Ability. Their lines also disappear. If left unpowered for more than a year, they will slowly begin to degrade over 100 years, eventually reducing their lifespan by half.
Augmentation
When a Foreclaimer reaches adulthood, they are put through a medical procedure where the socket for the power crystal is surgically inserted, and then powered up. They also receive one physical augmentation of their choice, typically based on their profession to assist them in being as efficient as possible.
Solar Powered
When powered, you do not need to sleep nor can you be put to sleep from magical effects.
Observant
You are proficient in your choice of Perception or Investigation.
Languages
You can speak, read, and write Common and Elvish.
Ability Score Increase
Your Wisdom score increases by 2.