Homebrew Chaos Genasi Species Details

The Genasi were formed in the fires of the elemental chaos.
Air, Water, Fire and Earth.
However the fires of the elemental plane are far from ordered.

A Chaos Genasi is what happens when the fires meld into a single being.

Chaos Genasi Traits

Variety is your name.

Your racial traits

Ability Score Increase. Your Intelligence modifier increases by 3 (water) your dexterity modifier increases by 2. (Fire) However your strength modifier is reduced by 3.

Age. Immortal

Alignment.

Speed. Your Base movement speed is 30.

Darkvision. All Genasi have a dark vision of 30 feet in which they may see in black and white..

Languages. You may speak, read and write in Common and Elemental.

Elemental Origins. At the start of each day choose one of the following elements and apply the following results;

Fire- Increase your movement speed by 5, you gain resilience to fire damage but vulnerability to water or acidic damage. You may expend 3 Elemental Points to cast the fireball spell at third level. You also know the Thaumaturgy Cantrip.

Water- You may treat difficult terrain as if it does not reduce your movement speed and may swim at your full movement speed. You gain resilience to Acid and Water damage but weakness to any Fire based attacks. You may expend 4 elemental points to cast the Ice Storm spell. You also know the create or destroy water spell as a cantrip.

Air- Your jumping speed increases by 10 and your movement speed increases by 10. Your dexterity also increases by 1d4+1 to a maximum of 22. You gain resistance to force damage and vulnerability to piercing, bludgeoning and slashing damage of any type. You may expend 3 elemental points to cast the thunderstep spell. You also know the Thunderclap Cantrip.

Earth- Your movement speed decreases by 5, you gain resistance to all non-magical piercing, slashing and bludgeoning damage but weakness to force damage. You gain 1d4(1d10) temporary hit points.

The Winds That Turn. The elemental winds are those that power magic itself. You gain a number of elemental points equal to your level. When casting a spell which causes elemental damage you may use elemental points to increase the level of the spell you cast. You must spend an amount of points that the spell would be taken to. For Instance;
A Genasi casts fireball at 3 level, they use elemental points to instead cast it at 4 level, in order to do so they must expend 4 elemental points.

Elemental winds. You may use the sorcerer meta magic rules. Exactly as described in Sorcerer, except it costs you 1 elemental point to use a meta magic effect and such effects can only be used on elemental based spells.

Previous Versions

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