Homebrew Doppelganger Species Details
Doppelganger
The truth is much less fantastic: these legendary shapeshifters are actually doppelgangers. Doppelgangers are, by and large, lazy hedonists who harm others more out of self-centered greed than deliberate malice. They are usually created when doppelgangers, who can't be bothered to put in the effort of raising their own children, seduce and impregnate women whose children grow up to, around adolescence, become doppelgangers themselves.Many cultures around the world feature terrifying stories of monsters that steal the souls of mortals to take on their appearance and destroy their lives. They whisper of the frightening, alien horror of such beings, and the pain they inflict in their wake.
Still, like all mortals, doppelgangers are capable of making their own moral choices, and occasionally one rouses itself to do more with its life than an endless sequence of cons and robberies.
Physical Description
In their natural state, doppelgangers have the build of an elf, tall and slim but deceptively strong. They are also grey-skinned and hairless, with no obvious sexual characteristics and few obvious facial features beyond two large, protuberant, octopoid eyes.
History
The origins of the doppelganger race are unclear, a problem exacerbated by the lack of inclination for doppelgangers to bother keeping records themselves. Nonetheless, the age of many legends surrounding them indicate they are at least as old as humanoid civilization.
Although not usually evil, many are quite selfish and think of others as playthings to be manipulated and deceived. Doppelgangers are particularly fond of invading humanoid societies in order to indulge in their desires — some enjoy the complex dance of politics while others are incorrigible casanovas and svengalis who seek constant change in the race and gender of both themselves and their romantic companions.
While not standard, it is those doppelgangers use their gifts for cruel and sadistic purposes that are most notorious, and these shapeshifters are the primary cause of the race's sinister reputation. Certainly, a creature capable of changing its shape has a handy way to avoid capture for its crimes, and some particularly malicious doppelgangers enjoy disrupting relationships by posing as unfaithful lovers or luring others to their dooms in ambushes and robberies.
Society
Doppelgangers do not really possess a civilization of their own, instead infiltrating and manipulating the societies of others. For some, this is a matter of seeking ease and "the good life," while others feel an overwhelming need to fit in and belong.
A small number of "open" doppelgangers have found success in legitimate professions, usually performance arts like acting, or, occasionally, prostitution. One notorious inn and brothel, run by a changeling known only as "Velvet," purports to supply any customer with an "ideal mate..." so long as no questions are asked regarding its natural state.
Those familiar with doppelgangers have claimed that many of them actually have trouble developing personalities of their own, finding it easier to imitate the identities of others or to create "false" personas out of whole cloth. Some doppelgangers have supposedly become "lost in character," going the rest of their lives in one shape and one personality until they remain trapped in it forever and don't even remember who they used to be. Other horror stories talk about creatures slowly realizing they are doppelgangers, with slow, personal dread.
Fear at these outcomes, which some evidence suggests may not be entirely legendary, is what drives them to constantly shift and change throughout their lives.
Doppelganger Names
Doppelgangers do not have a language of their own, and their names are almost always loan-words from the languages of others.
Doppelganger Traits
A deceitful race of shapeshifting hedonists, with quick reflexes and strange outlooks.Ability score increase
Your Dexterity score increases by 2, and you can choose 2 attributes to increase by 1. Doppelgangers are a very dexterous race.
Shapechanger
Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your true form. You retain all of your normal statistics while in this form.
Age
Age: Doppelgangers live until partway through their second century after "coming of age," but become mature at the age their parent race does.
Alignment.
Alignment. The majority of doppelgangers are neutral, being self-centered but not truly malicious. Those who favor long-term covers tend to be more lawful, those who like changing very frequently are more chaotic. However, those who have become "lost in character" can be of any alignment.
Size
Size. In their natural forms, doppelgangers are built like elves, tall and slight. Your size is Medium.
Speed
Speed. Your base walking speed is 30 feet.
Shapechanger
Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your true form. You retain all of your normal statistics while in this form.
Read Thoughts
Read Thoughts. You can cast the detect thoughts spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Slippery Mind
Slippery Mind. You are immune to the charmed condition.
Manipulator
Manipulator. You are proficient in either the Insight and Deception skill.
Languages
Languages. You can speak, read, and write Common and have Telepathy plus two other language of your choice.
Darkvision
Greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in color instead of black and white. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.
Racial feats
Your natural abilities have taught you the tactical value of surprise. You gain the following benefits:
-You gain proficiency in the Stealth and Deception skill. If you are already proficient in the skill, you may double your proficiency bonus.
-If you attack a surprised creature, you gain advantage on attack rolls against it and deal an additional 2d6 damage to it with weapon attacks or unarmed strikes during the first round of combat.
-If you take the Attack action during the first round of combat, you may make one additional attack as a bonus action.
Comments