Homebrew Gear Forged Species Details

Gear Forged are unique constructs that seem to run on rotating gears and steam or magical runes engraved engraved into their forms but their exact nature is unknown. It is known that they have have similar properties to a war forged which are considered inferior cousins to them. Gear Forged are rare as their creation and introduction into the world is mostly unknown. Some remember coming from a advanced moving civilization down in the under dark considered more technology advanced then any other race. 

Gear Forges often of names that have a designation and meaning. Such as A.R.T.I.M.U.S. (Artificial Rapid Tactical Intelligent Mortar and Utility System) or A.R.I.E.S. (Artificial Ranged Intelligent Extermination Servitor)

 

Gear Forged Traits

Your Gear Forged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

2 ability scores of your choice increase by 1.

Age

A typical Gear Forged is between sixty and nine hundred years old. The maximum Gear Forged lifespan remains a mystery; so far, Gear Forged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most Gear Forged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Geared templar

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.
  • You don't gain exhaustion from traveling.

Aware sleeper

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Solid construction

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can’t be removed from your body against your will.
  • You have resistance to bludgeoning, slashing, and piercing. 

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2021 6:16:18 AM
6
2
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Coming Soon

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