Homebrew Tlincalli (Manscorpion) Species Details
Desert Nomads
A tribe of tlincalli's stays in one place for only as long as the hunting is good in the immediate area, though they might visit the same way stations over and over during their wanderings. The tribe also settles down temporarily whenever it's time to lay eggs and hatch a new brood of young.
Poisonous Eggs
Tlincalli's deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. There the eggs lie protected by hard shells coated in paralytic poison similar to that produced by their stingers. A would-be predator that dares to break an egg is defenceless against the tlincallis that come to investigate.
Horrid Kidnappers
Tlincalli's eat what they kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these prisoners back to their encampment and tie them to cactus or rock formations. There, victims wait until the sun sets and the newly hatched young emerge from the lair to eat them alive.
Prideful Hunters
Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe's leader must decide whether the group becomes obedient to the superior hunter, moves on, or fights to the death to defeat it.
Tlincalli (Manscorpion) Traits
A Tlincalli is a survivalist preys on anything it can capture which is common with all other Tlincalli.Ability Score Increase
Your Strength score increases by 1, and Constitution score increases by 2.
Age
Since Tlincalli are part humanoid much like a Centaur their lifespans are much the same, they tend to live around 80 years though some may live up to 100 years.
Alignment
Tlincalli are most often natural survivors and live austerely. They range across arid lands, hunting at dawn and dusk. Tlincalli eat what they kill so tend to lean towards more evil alignments though some may live alone or become cursed thus shifting their alignments to a more neutral cause.
Size
Tlincalli are between 7 and 8 feet tall and average about 600 pounds.
Speed
Your base walking speed is 30 feet.
Darkvision
Since Tlincalli hunt at both dawn and dusk so their vision must be keen to both dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Languages
You can speak, read, and write Common and Tlincalli. Tlincalli is a very guttural sounding language this harsh sounding accent will seep into all other languages it might speak.
Chitinous Scale
Due to your form and hardened chitin you are unable to were armour in your Manscorpion form, your Armour Class equals 13 + Constitution modifier. This benefit is overwritten by the 'Unarmoured Defense' feature if it exceeds the total AC of 'Chitinous Scale'.
Makeshift Weapons and Objects
Tlincallis are un-civilised and don't build cities, make clothing, or mine metals. Instead, they scavenge what they need or want. They do, however, know how to melt down scavenged metal to forge crude weapons and tools. You gain proficiency with Blacksmith's Tools.
Stinger
You are never unarmed. Your stinger is a melee weapon that deals 1d6 + your Strength modifier piercing damage, and you are proficient with your stinger. In addition the target must succeed on a Constitution saving throw (DC 8 + proficiency bonus + your Constitution modifier) or be poisoned for 1d4 rounds.
Tlincalli Weapon Training
Due to the violent nature of the Tlincalli most weapons are quite simple and crude, but most are trained with martial weapons. You gain proficiency with Longswords and Whips and thus start the game with both of these items.
Previous Versions
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