Homebrew Dwelf Species Details
Dwelves are a magical blending of Wood Elves and Hill Dwarves, created by some unknown deity aeons ago. They are not the product of cross-breeding but the result of profound, ancient arcane power. Short in stature, they are adept in the magic of the Elements of Wood and Earth.
Long ago, the Dwelven people carved elaborate cities directly out of the trunks of enormous stone trees, the myriad halls and chambers connected by delicate stone bridges and wooden ladders. These petrified forests were tucked away in the verges between Faerûn's vast woods and mountains, hidden in gulches and valleys in the foothills.
Now the memory of these people is all but vanished. The reclusive Dwelves have retreated into the secret caverns dug deep below their now abandoned cities, working strange magics in languages unknown to the world above.
Dwelf Traits
Your Dwelf character has a variety of natural abilities, the result of thousands of years of mysterious Dwelven magics. Dwelves tend to be ungendered, or of non-binary gender. Though there are always individuals who do not follow this trend.Dwarven Resiliance
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Ability Score Increase
Your Dexterity score increases by 1.
Your Wisdom score increases by 1.
Your Constitution score increases by 1.
Age
Dwelves mature at the same rate as humans, but they’re considered young until they reach the age of 100. On average, they live about 500 years.
Alignment
Dwelves live in the cracks between states of being. As such, they tend towards Neutral alignments. However any people have exceptional individuals that buck the trends of their society.
Size
Dwelves stand between 4 and 5 feet tall and average about 100 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Trance
Dwlves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages
You can speak, read, and write Common, Dwarfish and Elvish. You are also fluent in Dwelvish, a magical script consisting of glyphs that are formed of a melding of Dwarfish and Elven runes. It is unknown whether there is a spoken form of Dwelvish.
Previous Versions
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