Homebrew Half Arch Fey Species Details
Fey Bloodline
Half Arch Fey are born from unions between Arch Fey and mortals who wander into the Fey Wilds, or those who make pacts with them. Like most Arch Fey, Half-Arch Fey appear vaguely human. However, their fey heritage has left a clear imprint on their appearance. Half-Arch Fey have vestiges of the Fey Wilds on their bodies; whether that be in the form of small horns like those of a goat, great curling antlers, growing vines from their skin, mismatched eyes, or other such bits of the strange and uncanny nature of the Fey Wilds. All Half Arch Fey have extremely long, slightly curling pointed ears, much longer than those of elves. They have long fingers, bordering on disturbingly long. Their canine teeth are sharply pointed, and their eyes are uncanny, some mismatched in color, some with colored sclera, and some have irises that are entirely black with no discernible pupil. Their skin tones can vary from the normal range of human color to green, purple, or in rare instances, blue. Their hair is likewise uncanny, tending to grow faster than that of other creatures, reaching terminal length at ankle length when straight, and coming in any color, usually with streaks of color from the hair color of their mortal parent.
Born into Chaos
Half-Arch Fey are rare and precious to their Arch Fey parent. Whether they are born in the Fey Wild or born on the Material plane, the children of the Arch Fey are know to their parents as they sense their blood in the veins of another, even across planes. When Half-Arch Fey are born on the Material plane, it is common for their Arch Fey parent to send guides and guardians to watch over them as they grow. In the Fey Wild, Half-Arch Fey children are raised close to their parents among the fey, learning the ways of the Fey Wilds, and living in their parent's shadow. Half-Arch Fey on the Material plane are often mistrusted by those uneducated on their nature, called changeling, and regarded with suspicion and in some unfortunate cases, may be attacked or exorcised.
Forests call to the Half-Arch Fey, and in times of distress, Half-Arch Fey often feel an impulse to dive into the nearest copse of trees or thicket. If a Half-Arch Fey child goes missing, it is often a good idea to check the woods, where they are often found curled in the boughs of a conveniently shaped tree, nestled in the hollow of an ancient tree which no one remembers, or sleeping unharmed in a nest of brambles. As adults, Half-Arch Fey might become uncomfortable in a place of industry or somewhere without trees or other lush vegetation.
They are unpredictable, clever, and love playing practical jokes ranging from the simple to complex. Their unpredictable nature is so ingrained that one instance they may save a life and gift all their money to a unfortunate soul and the next steal from people or harm without any expectation.
Half Arch Fey Traits
Half Archfey share many traits of their strong Archfey heritage and some of the other parentage.Ability Score Increase
Charisma score increase by 2, Dexterity score increase by 1, add one of choice from other bloodline.
Age
Half-Archfey mature slightly more slowly than humans, and reach maturity at 40 years old. Half-Archfey don't generally die unless they are killed.
Alignment
As children of Archfey, Half-Archfey tend to be very chaotic as well as intelligent and unpredictable.
Size
Half-Archfey are about the same size and build elfs but with some exaggerated features. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your fey ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Resistance
You have resistance to being charmed, and magic can't put you to sleep.
Trance
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fey Legacy
You know the druidcraft cantrip. When you reach 3rd level, you can cast the faerie fire spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a short rest. When you reach 5th level, you can cast the [spell]misty step/spell] spell once with this trait and regain the ability to do so when you finish a short rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Sylvan and one other of choice.
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