Homebrew Feyfolk Species Details

Feyfolk are humanoid creatures which are created from the upbringing of a baby in an area with powerfull fey aura. Feyfolk are very rare and usually wonder on the world alone, with no known village of feyfolk existing. Your upbringing with nature made you very close with animals and platns, making you able to comunnicate with them. 

Your appearence is simmilar to one of a human except that their eyes glow a bright colour and their hair can be of a wider variety of colours.

Feyfolk Traits

Your connection with the Fey made you succeptive to the powers of nature.

Ability Score Increase

Your Wisdom score increases by 2, and one other score of your choice by 1.

Age

Feyfolk age very strangely. They mature around 15 years old but can live up to 120 years, as long as the place of their upbringing stays preserved with fey energy. The deteoration of their place of childhood can dramatically speed up their age, with every year counting as 10 of their lifespan.

Alignment

Feyfolk usually tend to like to do what's right by their nature. They can be either lawfull if they chose to try to solve problems pragmatically like the laws of nature, or be chaotic like playfull fey creatures.

Size

Feyfolk usually have a body size and weight very simmilar to humans or elfs.

Animalist Magic

You can talk to animals as if under the effect of the Speak with Animals spell. You can cast the spell Animal Friendship, using Wisdom as your Spellcasting ability for it. Once you cast that spell you must finish a short or long rest to use it again.

Nature Adept

You gain proficiency with the Nature skill.

Poison adept

Living in the wild made you ready with posionous plants and animals. You have advantage against becoming poisoned and have resistence against poison damage.

Unique Love

You have the ability to tranfer your power to protect those for which you love and need care. You can use an action to imbue someone else with your life force. You can touch one creature force yourself to lose hit points equal to double your total level, or until you reach 0 hit points(whichever comes first). The creature you're touching regains hit points equal to half the amount of hit points you lost.

Cerimony of Foundation

The cerimony of Foundation is very simillar to a wedding in which you and another creature bound your souls together. This cerimony takes around one hour and can only be done in the open wild and during a full moon. In this ritual the two engaged would sit one facing the other, and for the duration must think of each other with positive feelings. After the ritual has ended their souls are bounded. It's common after the  cerimony for both to show some sign of affaction in the form of a kiss, hug or simmilar.

Once their souls are bounded each one gain the ability the wellness of the other. As long as both are in the same plane of existence, they can know about each other's care. You gain the ability to telepathically know when the other enters a intense situation, as f you could feel their heart pumping. You can also know when they take damage and how much of their life force is left*. 

While you're bounded to a creature you do not need to touch it to use the Unique Love feature on a range of 60 feet targeting your bounded one. Furthermore, for every hit point you lose the creature also gain the same amount of temporary hit points.

 *The DM does not need to state precisely the engaged one's hit points but should provide enough knoledge with statements as, the creature is almost at their strongest, his/her life force is at half of what is normally, his/her will to stand is almost vanishing.

Languages

You can speak, read, and write Common and Sylvan.

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