Homebrew Cyborg Species Details
I was born a human, but this was an accident of fate. since childhood I've been captivated by the study of robots and cyborgs. Now I'm in a position where I can actually become one.
Humans have always had an urge to push themselves beyond their wildest dreams. With the emergence of the Warforged, humans became more and more intrigued in the possibility of self improvement became more and more obvious. Some communities who knew some magic tried to make more limbs, or wings and appendages. Most failed. Untill they realised they could only replace limbs and couldn't controll any other additions. For a few lucky(or unlucky) people, with the help of arcane magic and a few severed limbs, this became a reality.
Enhanced and Powerful
Cyborgs tend to either be their original height before being robotically enhanced and sometimes opt for more enhancements that increase their weight and height. Normal cyborg height tends to be 5'8" - 7' and tend to weight between 150 - 250lbs depending on the type of enhancements. Cyborgs usually can be seen with a myriad of different eye colors. Some red, some yellow, some blue and everything between. They often have metal plating's on their shoulders, elbows, and/or knees and their chest and legs are replaced with synthetic skin expanding their limits beyond what they originally could do. Some cyborgs may also glow depending on their enhancements.
Speciality
Cyborgs can be of any alignment of their choosing due to them possessing their own free will and thoughts.
Cyborg Names and Ethnicities
As Cyborgs are just enhanced humans, they usually keep their old name and ethnicities. Some wish to change thier name as they arn't the same person as before.
Cyborg Traits
+4 Strength, +2 Dexterity, +2 Constitution, Echolocation, Pain inhibitor, Fuel cell, Retinal scan, cannot sneakEcholocation
using one, descreet, emitter located in their brow, cyborgs can use echolocation to find out where things are in a room. They can see up to a full 60ft away but only a freeze frame that is refreshed .5 every second.
Retinal Scan
enables the cyborg to spend 1 minute scanning gaining a +3 in spot.
Pain Inhibitor
With all the other physical upgrades in strength that a cyborg gets, they also get a resistance to pain. Mechanics first used pain inhibitors to numb the pain from the amputees limb but eventually found it was very usefull and kept it. It can stop up to 2 points of damage. The pain inhibitors let the cyborg work through the pain. If the can bear the pain, then the energy that would be usually directed to the pain inhibitors goes into repairing the body. this lets fast healing 2 occur. The cyborg can freely go between defending and repairing but it takes a minute to switch between them. In that time, neither are on and the cyborg is vunerable
Upgrades
As a cyborg looking to upgrade, you may find yourself wanting to augment yourself with some more tools. A cyborg can attack a tool to any metal part of their body and, if enough tinkering is done, can conseal the tool to make it retractable. As long as you have the correct material, you can attach nearly any tool or even upgrade already existing parts but the weight of the object will take away from your carrying capacity. Here are some ideas:
An arm, light or normal crossbow (keep in mind you can only make the wrist crossbow retractable as it can fold)
Grappling hook
Auto-loader(for crossbows)
Joint upgrade(better stronger motors for a better carry capacity)
Sucker Punch(fist becomes extendable. You can extend it fast)
Ability Score Increase
+4 Strength, +2 Dexterity, +2 Constitution: Cyborgs enhancements allow them to push their new bodies to limits normally unobtainable by normal races
Alignment
Humans tend toward no particular alignment. The best and the worst are found among them.
Fuel Cell + Reserve Power
due to the added mechanical parts to their body, cyborgs need a fuel source to power themselves. Luckilly all cyborgs have at least 2. the central battery, which is located internally and is used exclusively for reserve power. The other type of fuel are fuel cells. They use the cells to compound and compress the water into a fuel substance. you can carry multiple cells on you but only one of them doesn't take up a slot in you inventory(as it is inside you). Fuel cells can be made by making a craft Mechanics check with the components (100gp + metal) to make it. this may not be useful to use anything but water at first but it could help if you are stuck in enviroments that are particularly harsh. be aware that fuel cells are not light. At 700g each, dont overload on them.
If you run out of fuel cells, the you are in a heap of trouble. As you are meant to run at a steady flow of energy, having that energy cut in half is not a good idea. If you do run out of cells, you run on reserve power for 4 days with your abilities decaying over that period
Reserve Power
Day 1 | The body goes on power saving mode. You slow down functions and there is a penalty to movement speed.
Day 2 | To not waste energy on unnecessary functions, the cyborg loses use of their Internal/External Retinal Scan and Pain Inhibitor. With this loss of the pain inhibitor, the cyborg DOES NOT gain fast healing 3
Day 3 | As there becomes less and less energy avaliable, the motors and other funtions slow down. There is a resulting -2 to all ability modifiers
Day 4 | The reserve power is becoming scarce and normal funtions start to malfuntions and stop. -3 to all skill checks and saves and speed decreaces to 15ft
Day 5 | your reserve power is lostlose all funtions.
If you get a full fuel cell from day 1 - 4 of reserve power there are no immediate consequences. systems might take a few minutes to recuperate but nothing serious. However, If you dont manage to do this and you completely run out of power, then you will be out of action indefinitely untill (hopefully) a member of your party can find a fuel source. If this does eventually happen, then you will be required 1 1d4 worth of days of restarting time to begin functioning as normal again. these rebooting days will go in reverse order to the reserve power days. A 4 will start you on day 4 of reserve power untill you get to day 1, a 3 will start you on day 3 of reserve power untill day 1, so on so forth. During this time, the power cell you used to reboot yourself will be enough to get you out of reserve power + 1 days.
Size
Cyborgs vary widely in height and build as they are made from their human counterparts from under 6 feet to just over 7 feet tall. Regardless of your position in that range, your size is Medium.
Speed
a cyborg has a normal speed of 25 feet
if you have a leg enhancement then you have a speed of 35 but if you run onto reserve power it goes down to 15 feet
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/18/2018 10:29:40 AM
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5059
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11
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1.1
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Coming Soon
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