Homebrew Daemon Borne Species Details

Daemon Borne are the result of the union of humans and Demons. Demons are creatures that entertain themselves by making deals with mortals or even just straight up messing around with the lives of particular mortals by impersonating them, often times these deals or impersonations would result in the mating of the demon with a mortal woman creating the Daemon Borne. 

Infernal Bloodline

 Daemon Borne can have any number of horns depending on their bloodline that can take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They can have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes can have designs similar to that of reptiles or can be any solid colour. Their skin tones cover the full range of human coloration, but also include various shades of all colours. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

Self-Reliant and Suspicious

Cast out by their mortal mothers Daemon Borne quickly learn how to survive on their own. They don't often try and form connections with others as they are generally used as an example of giving over to your darker desires. They never give their trust lightly and if you earn it you have a protector for generations in your family until someone crosses them or they die on their own.  

 

Daemon Borne Traits

Daemon Borne share most traits with Tieflings and a few that they don't share

Demonic Ancestry

Different demons have different abilities use this chart to determine your extra ability and some character physical features

Demon Type Ability Physical Feature
Succubi/Incubi Charisma increase +1, advantage all charisma rolls

Women: Heavily defined curves and large chests 

Men: Toned bodies large package

Both are inherently attractive to everyone

Ghour

Noxious breath (roll to get back 10 or higher), Telepathic communication

Instead of feet you have the hooves of a bull, your nose is flatter and pressed more to your face, your eyes are rounder than a humans and mostly black
Blood Fiend Terror Gaze- Immobilizes target, Superior Healing- Body heals all abrasions leaving no marks (DO NOT REGAIN HIT POINTS) Skin is pinker in complexion and all nails are replaced with talons
Deathdrinkers  Instead of darkvision you gain true sight, you also gain the spells air walk(self only), greater teleport (self only) and greater dispel magic Your skin is red in colour and your legs resemble that of a goat 
 Kazrith  Poison/acid resistance, gain tremor sense instead of darkvision, movement speed is not halved underwater As these demons are water based your character gains gills and webbed fingers/toes for easier swimming 
 Shadow Demon  When in shadow you gain advantage on stealth rolls and can phase through solid objects, you also gain the ability to see into a targets mind and delve into their greatest fears and nightmares. Your powers are lessened in the light Your skin is ashy in appearance and you have a pair of torn bat like wings 
 Demon Prince  You gain advantage on persuasion against demons that follow under your chosen father, and one other ability from your father You may choose which Prince is your father and take a physical trait to mark as such 
Seven Deadly Sins

 Your ability changes depending on your parent 

Satan: you gain the barbarians ability of Rage

Lucifer: you have advantage on intelligence rolls

Leviathan: you have Disguise self

Asmodeus: you gain a plus 3 to charisma

Beelzebub: you gain the rod of absorption 

Mammon: your start with the wealthy lifestyle

Belphegor: gains the elf ability of fey ancestry 

 You gain a physical trait based upon your sin 

Satan: you look like a red tiefling

Lucifer: you gain bat wings 

Leviathan: you have natural armour of 15 and skin is plated

Asmodeus: your body resembles that of a succubus or incubus

Beelzebub: Your eyes are large and you seem to be wet all the time 

Mammon: your eyes have no pupil and are a shade of yellow

Belphegor: your colouration is more cinnamon for hair and eyes

 

 

 

 

Ability Score Increase

Your Intelligence score increases by 1, and your Charisma score increases by 2.

Age

Daemon Borne mature at the same rate as humans but can live for millennia due to their demonic parentage

Alignment

Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common, Infernal and Abyssal

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