Homebrew Beastfolk Species Details
BEASTFOLK TRAITS
Ability Score Increase: Increase one ability score by 2
and another two ability score by 1.
Age: Beastfolk age as humans do.
Alignment: They tend towards to neutral more than evil or good.
Size: Beastfolk are medium.
Speed: Your basic walking speed is 30.
Wild and free: Beastfolk has an advantage on saving throws against charmed effects.
All Creatures Under the Sun: All Beastfolk start with 2 Breed Traits.
Languages: Beastfolk begins able to read and write, Common and able to speak Beastspeech. Beastspeech can only be learned by Beastfolk, and when speaking it they can communicate with animals as if they were under the effects of the spell( speak with animals). EXtra language from there trade and travels.
BREED TRAITS
All Beastfolk have two of the following traits. Each trait can only be selected once.
Additional Ability Score Increase: Increase any one ability score by 1, not going over the 20 max.
Adept Climber: Gain proficiency in Athletics or Acrobatics. You Have a climb speed of 30.
Burrowing: While the Beastfolk has two free hands, the Beastfolk now has a burrowing speed of 30
Echolocation: As a bonus action you can emit a shriek Inaudible to most humanoids. Until the end of your next turn, you have blindsight up to 30 feet away.
High Flyer: The Beastfolk now has a fly speed of 30 feet. You cannot fly when you are carrying more then than half of your encumbrance rating weight. While flying you can make attack rolls and ability checks at disadvantage, cannot maintain concentration on spells, and can not cast spells.
Keen Senses: Gain proficiency in Perception skill and Investigation skill plus choose one sense. You gain an advantage on Perception and Investigation rolls that utilize that sense.
Jumper: Gain proficiency in Athletics skill or Acrobatics skill. Your jump distance is doubled.
Kin to Beasts: Gain proficiency in the Animal handling skill. Your proficiency bonus is doubled when you make an Animal Handling skill check.
Longstrider: your basic walking speed is 40.
Natural Armor: When you are struck by an attack! You can spend your reaction to add you're Natural Armor bonus to your AC. Natural Armor AC bonus +2 against attacks.
Natural Talent: Gain proficiency in one skill.
Natural Weapons: You have a natural weapon that you are proficient in. You can choose to either add your Strenght or Dexterity modifier to the attack roll and deal1d4+Strenght or Dexterity modifier damage. The damage type should be selected when this Breed trait is taken: Bludgeoning, piercing or slashing.
Nocturnal: gain Darkvision up to 60 feet.
Scaleskin: Beastfolk gains swim speed of 30 feet and can breathe in air and water.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Beastfolk Traits
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