Homebrew ElfOrge Species Details
Physical Description:
ElfOrge are large Giant build creatures, with a reddish skin tone, and tusk. Giants over there kin but shorter then true Orgers sometimes, or even at times. They can read and write but are mistake that they cant due to there being so being
History:
ElfOrge were the sick experiment of a Drow female priests that hate her ppl. The idea to make a better elf, was from a nightmare she had when she was take by humans, and something bad happen..... and gave birth to this monster. Since that dream the Drow has been sending raid parties to collect elfs or different types and orgers. Yes it has took many years and many deaths of elves mother to birth just one ElfOrge, but once it worked others were created. The creatures can feel love and hate, something the Drow priests want to use by keep hate of her kin makes them more a better fighter.
By favor of the gods, a High Elf raiding party find her lair and was able to kill her, but they found the Elforge's in there cages, male and female to. The high elf's could have killed this stain on there blood lines, or use them as a new weapon against all there enemy's? They choose to use them, as part of there agreement to serve in the army, the elforge faction was allowed to in the high elf nation. A small faction land just at the edge of there nation. Now many ElfOrge find travel to other nation fun some looking for work other just to be seen, but they all have some memory's of there parents lives, something strange to have memory's not of there own? Fighter the best choose but magic users have been seen in the villages of there new lives.
A ElfOrge can only take noble, knight, knight order . Noble is they have the blood line from there mother as a noble elf, knight only if there mother was one or if they have been knighted, same with knight or order.
Society:
Even though they have orge in them, ElfOrge seem to be elf in there living area, with buildings and laws.
ElfOrge Traits
Giant AncestryAbility Score Increase:
Dexterity score increases by 1. Strength core increases by 1 and Constitution by 1
Age:
ElfOgre age at triple the rate that elf's do.
Alignment:
They tend towards to neutral more than evil or good.
Size:
ElfOgre is large.
Speed:
Your basic walking speed is 40.
Dark-Vision:
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses:
You have proficiency in the Perception skill.
Menacing:
You gain proficiency in the Intimidation skill.
Powerful Build:
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Brutish Strength:
When you roll a 1 on an attack roll using Strength, a Strength ability check or saving throw, you can reroll the die and must use the new roll.
Languages:
read and write, Common and able to speak Elven,Giant
Giant Ancestry:
You have advantage on saving throws against poisoned, and you have resistance against poison damage.
ElfOrge can wield a two-handed weapon one handed easy.
Long-Limbed:
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Fey Ancestry:
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance:
ElfOrge don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 5 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Choose your elf parent side:
Mixing Sun (Gold) Elf: can add a shade Bronze to the skin, Copper Black or Golden blonde streaks to the hair hair. Their eyes are golden, silver, or black,
Mixing Moon (Silver or Grey) Elf: Can add alabaster skin sometimes tinged with blue. Hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Eyes are blue or green and flecked with gold.
Mixing Wood Elf: Can add Coppery Skin tones and green, brown, or hazel eyes. Wood elven hair was usually black or brown, hues such as blond or copper red are more uncommon.
Mixing Wild (Green) Elf: Can add skin tones that are darker (light brown to Dark Brown). Hair colors vary between black, Brown and even red.
Mixing Drow (Dark) Elf: Can add dark grey to obsidian colored skin with hair variants from white to yellow. Copper or Silver hair types are also rare but acceptable. Bright red eyes are most common but those shades vary to Rose. Light and pale eyes as well as purple are also known to exist
Fey Parent Ancestry Cantrip:
Only one of the below can be elected based on Racial Parents background:
For Moon Elves one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
For Drow Elves they can elect Dancing Lights, Light, or Darkness once per day. Intelligence is your spellcasting ability for it.
For Wild Elves they can elect one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
For Wood Elves they can elect one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
For Sun Elves they can elect one cantrip of your choice from the Clerical spell list. Wisdom is your spellcasting ability for it.
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