Homebrew Janni Species Details

Race Group: Elemental 

Ability Score Increase: +2 Dex, +1 any chosen score

Alignment: Independent and self-reliant, Jann tend toward a neutral alignment.

Size: Medium

Age: A janni could live to be 300 years old.

Speed: 30 walking, 20 flying

Languages: Common, Primordial

Damage Resistance: Damage type(s) selected in elemental bond.

Elemental Bond: Starting at 1st level you have resistance to fire. At 5th, 9th, 12th, and 15th level you may choose another element from cold, acid, lightning, or thunder.

Elemental Blood: As an action, you can harness the elemental bond within you. Targeting one creature you can see within 30 feet of you, the target takes 2d6 elemental damage (your choice from what you have chosen) unless it succeeds on a dex save DC 8+charisma mod+ your profiency bonus. This damage will increase by 2d6 at 5th (4d6), 11th (6d6), and 17th (8d6).

Wiry: The Janni has advantage on Strength and Dexterity ability checks and saving throws against effects that would grapple or restrain it and on checks to escape a grapple.

Innate spell casting

Jann receive Spells as they mature (Level) according to the following chart. Their spell casting stat is Charisma.

1st level: Detect Evil and Good (at will), and Detect Magic (at will).

3rd level: Continual Flame (3/Long Rest), Invisibility (1/Long Rest).

5th level: Tongues (3/Long Rest), Water Breathing (3/Long Rest).

9th level: Conjure Elemental (1/Long Rest).

11th level: Move Earth (3/Long Rest), Wind Walk (3/Long Rest).

13th level: Plane Shift (1/Long Rest self).

Janni Traits

Elemental Bond, Elemental Blood, Innate spell casting

Darkvison

Darkvison 60ft

Elemental Blood

Elemental Blood: As an action, you can harness the elemental bond within you. Targeting one creature you can see within 30 feet of you, the target takes 2d6 elemental damage (your choice from what you have chosen) unless it succeeds on a dex save DC 8+charisma mod+ your profiency bonus. This damage will increase by 2d6 at 5th (4d6), 11th (6d6), and 17th (8d6).

 

Innate spell casting

Innate spell casting

Jann receive Spells as they mature (Level) according to the following chart. Their spell casting stat is Charisma.

1st level: Detect Evil and Good (at will), and Detect Magic (at will).

3rd level: Continual Flame (3/Long Rest), Invisibility (1/Long Rest).

5th level: Tongues (3/Long Rest), Water Breathing (3/Long Rest).

9th level: Conjure Elemental (1/Long Rest).

11th level: Move Earth (3/Long Rest), Wind Walk (3/Long Rest).

13th level: Plane Shift (1/Long Rest self).

Ability Score Increase

Ability Score Increase:+2 Dex, +1 of your choice.

Language

Can speak common and primordial 

Elemental Bond

Elemental Bond: Starting at 1st level you have resistance to fire. At 5th, 9th, 12th, and 15th level you may choose another element from cold, acid, lightning, or thunder.

 

Wiry

Wiry: The Janni has advantage on Strength and Dexterity ability checks and saving throws against effects that would grapple or restrain it and on checks to escape a grapple.

Previous Versions

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