Homebrew Elven Warforged Species Details
Once were magical people of otherworldly grace, living in the world but not entirely part of it. until you were transformed and made from wood and metal, cant feel pain and emotion. Built as weapons, and now must find a purpose beyond war. Generally unknown to the world Elven Warforged are very selfish and arrogant.
Age:
Typically you live your life as a Elf for many years. then once turned into a Elven Warforged you are between two and thirty years old. The maximum lifespan remains a mystery; so far, only the skin shows some signs of aging effects.
Physical Description:
Elven Warforged are between 5'6" and 6'4" and weigh between 165 lbs and 210 lbs, generally speaking their skin can be a wide variety of colors however the color usually represents the characteristics of the Character.
Alignment:
Normally the Warforged elves have a lawful alignment as they were created with a certain set of duties and laws to follow.
Religion:
Religious affiliation is not considered as a Elven Warforged, all they believe is that they are born for a purpose and they must find and live out that calling.
Elven Warforged Traits
+1 Dexterity, +1 Constitution, +1 to One Other Ability Score, -1 Wisdom, -1 Charisma, Dark vision, Resilience, Sentry's Rest, Protection, Specialized DesignAbility Score Increase
+1 Dexterity, +1 Constitution and one other by 1.
Darkvision
With new eyes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Resilience
You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being charmed and poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Protection
Your body has built-in defensive layers, which can be enhanced with armor:
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency.
To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it.
You can rest while donning or doffing armor in this way.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Extra Languages
You can speak, read, and write Common and Elvish, plus one extra language of your choice.
Ability Score Decrease
-1 Wisdom and -1 Charisma
Comments