Homebrew Boogeyman Species Details

 

Boogeymen are covered from head to toe in hair, that can be stylized into any hair style. This hair comes in all the variations of human hair color. They have large mouth's and very sharp teeth.

 

Boogeymen were born from the mental collection of fear in magical creatures in the old days, manifesting into the Boogeymen. They're personality depends on the Boogeymen, but the side effect of their creation is that they must feed off of the most pure form of mental fear, also known as nightmares.

 

Boogeymen who live in the countryside are usually forced to be travelers and hermits due to their scary appearance, so they spend most of their time by themselves. But when they do run into each other, they tend to greet each other respectfully and usually enthusiastically as they don't get to meet people or their own kind very often. Though, Countryside Boogeymen usually like to hold festivals for boogeymen too share dreams, and meet new friends.

 

 

 

 

City dwelling Boogeymen how ever are very different. City dwelling Boogeymen usually come to cities in the first place due to it's sheer amount of people for dreams to be harvested from. The city is a dangerous place though, as they clash with local policing forces over there right to sneak into peoples homes and steal their dreams. This usually causes them to form gangs for protection from the common folk, and from other competing Boogeymen gangs.

Boogeyman Traits

To catch their pray of nightmares, Boogeymen have evolved to have several abilities that aid them in their hunt.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Sunlight sensitivity.

 

 You have disadvantaged on attack rolls and wisdom (perception) rolls when you, the target of your attack, or the person you are trying to perceive is in direct sunlight.

 

 

Stalker under the bed

You have advantage on Dexterity (Stealth) checks as long as you are hiding underneath furniture or inside closets.

Petrifying Fear

Creatures that are Frightened of you are Paralyzed.

Dream Eater

You do not eat food. Instead, once per week you need to spend 10 minutes consuming a sleeping person's dreams. When you eat a person's dreams this way, they instantly wake and are Frightened of you for 1 round.

Horrific Gaze

As an action, you may Gaze at an enemy you can see within 30 ft. That enemy must succeed on a Charisma Saving Throw, or become Frightened of you. If you are hidden to that creature when you start your Gaze, they have disadvantage on the saving throws. This ability has the Concentration trait, and can last up to 10 minutes. If you cannot see your target at the end of one of your turns, the effect ends early. The DC of the save equals 8 + your proficiency bonus + 1/3 your character level, rounded up. Once you use this trait, you can't use it again until you finish a Long or Short Rest.

As long as you are Gazing a creature, you are Blinded to other creatures.

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