Homebrew Figurine Species Details
A synthetic lifeform made in ancient mage laboratories. Originally created as servants or conduits for magic by a long dead sect of necromantic artificer magicians, some individuals can be found still wandering the land. They are humanoid in appearance and beautiful to all races. Their skin can be any colour and made of plates of enchanted ceramic, often plain but sometimes decorated with runes. Their internal structure combines an enchanted mess of preserved organs extracted from animals or humanoids and clockwork gears. Their eyes can be organic or crystal lenses. Hair, if present, can be of any colour depending on its organic source.
Figurine Traits
A magical ceramic lifeform.Ability score increase
Your intelligence score increases by 2.
Speed
Your base walking speed is 30 feet.
Age
Figurines are long lived and although you can lose memories (see Flawed) your body can live for thousands of years.
Alignment
Freed from enslavement, figurines use their long life to follow their drive to work hard and help others and tend toward lawful and good natures. Those mistreated or misguided can become evil but most figurines model their behaviour on the company they keep.
Size
Figurines range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Armoured
A figurines ceramics plates are tough, and you gain +1 to your armour class. You also have resistance to non magical slashing damage. You can still wear and gain the benefit of armour.
Shut down
Figurines need to sleep to preserve their organic parts. You shut down, remaining semiconscious, for 6 hours a day. You can suffer from exhaustion and are not immune to sleep magic; although you do not dream.
Part organic
You can be healed if injured but you only get half the hit points gained from any magical healing (for a minimum of 1HP). A short rest however lets your internal structure self-repair and you gain the maximum healing from your hit dice and do not have to roll. You are not immune to poison and you breathe and eat.
Flawed
A glitch can sometimes delete short-term memory and you can lose up to ten days. When an injury knocks you unconscious (you reach zero hit points) and you are healed, roll a d20. The save is 10 or lower and any amount over is the number of days memory lost i.e. rolling 12 equals 2 days memory loss. If you are killed and revived, you lose the full 10 days of memory. If you are left dead for longer than a year your memory is wiped.
Languages
You speak Common and one other exotic language of your choice. Choose from Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan or Undercommon.
Previous Versions
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9/24/2020 12:03:12 PM
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Coming Soon
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