Homebrew Glassing Species Details

Glassings are rare beings, born from abandoned temples, churches, and other places of worship that honored their deity through the art of stained glass. The exact process is unknown, no one has ever observed it, and the Glassings themselves don't remember. They are naturally curious, particularly about the arts, and skilled with magic. A Glassing will willingly integrate into the first culture or community that will accept it, though they will maintain a nostalgic attachment for their place of origin and will object strongly if it is threatened.

Physically, a Glassing is a humanoid shell, made of stained glass, with metal chains for hair. They have a basic male or female form, but no specific anatomy or facial features.  Glassings are translucent and hollow, casting colorful light instead of shadows. They enjoy this fact immensely and usually forgo clothing. Glassings are very light for their size and float in most liquids. Their form is hard and smooth, giving them some difficultly with climbing, catching objects, or other tasks that require friction.

Spiritually, a Glassing's shell houses the magical force that is its soul. A Glassing soul persists from sometime after its shell is destroyed.


APPEARANCE TABLES:

Colors:

As a Glassing, your shell consists of glass in 2 + 1d4 colors according to the table below:

d20

  1. Red
  2. Blue
  3. Green
  4. Yellow
  5. Purple
  6. Orange
  7. Pink
  8. Amber
  9. Dark Grey
  10. Azul
  11. Silver
  12. Lime
  13. Dark Red
  14. Gold
  15. Light Grey
  16. Rose
  17. Violet
  18. Pale Yellow
  19. Shimmering
  20. Clear

 Sealant:

The plates of your shell are held together by tar or silver:

d4 

  1. Silver
  2. Tar
  3. Silver
  4. Tar

 Hair:

As a Glassing, your hair consists of one type of chain:

d8 

  1. Bald
  2. Silver Jewelry Chain
  3. Gold Jewelry Chain
  4. Shiny Steel Chain
  5. Dull Steel Chain
  6. Shiny Steel Utility Chain
  7. Dull Steel Utility Chain
  8. Black Iron Utility Chain

 

Glassing Traits

Glassings are humanoids made from stained glass. They are born from the windows of long abandoned places of worship.

Ability Score Decrease

Glassings are very delicate. You receive  a -2 modifier to Constitution.

Colorful

Glassings are colorful and translucent, giving them a disadvantage with Stealth.

Magic Resistance

Glassings are magical creatures and are resistant to the magic of others.

Ability Score Increases

Glassings are naturally magical. They can receive +1 increases to Intelligence, Wisdom and Charisma.

One increase is chosen at Level 1, the second is chosen at Level 7 and the third at Level 15. No ability score can be increased more than once.

Age

Glassings are born into adulthood and live about 200 years. The magic that constitutes their soul fades leaving the glass shell behind.

Languages

You can speak Common and one other language of your choice.

Lingering Spirit

When a Glassing is destroyed through having its shell shattered, its spirit lingers for 30 days. an Artificer or artisan skilled in glassworking can take 1d20 + 5 days to repair the Glassing. The resurrected Glassing suffers a 25% decrease to its max Hit Points. Glassings that are killed through means that destroy its shell (like being melted with fire), or affect the magical soul inside (like necrotic damage), cannot be resurrected in this way.

Magical Soul

Glassings house a magical soul. A Glassing affected by Dispel Magic will suffer 2d6 points of necrotic damage. Glassings will suffer 1d6 points of necrotic damage per day if they are in an anti-magic field.

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