Homebrew Chironoid Species Details
Half humanoid and half chirotera, or better known as bats. This person has many bat features that makes it more like the monsterous group of playable races but has the lifestyle and intelligence of humanoid creatures. Most societies may not accept them but they most despise civilizations due to the amount of noises in the cities and prefer to stay away from everyone. They make good Druids and can be good Rogues and Rangers due to their tactics of hunting.
Chironoid Traits
This class has Bat Senses, Stealth Flight, Claws, Bite, and Blood SuckAbility Scores
Racial Ability Scores: Dexterity goes up by 1, Wisdom goes up by 1, and Intelligence goes up by 1
Speed
You have a walking speed of 20 feet and a flying speed of 40 feet. When you walk the only way Chrionoids can walk is on all four
Bat Senses
You have advantage on Perception checks that involve hearing and disadvantage when it involves sight. You are able to see through echolocation but can only work if sound is able to be hear. For example if someone casted the spell silence around you then you would not be able to see due to sound waves no being able to exist.
Stealth Flight
You have advantage on Stealth checks while you are flying at least 30 feet in the air
Claws
You have claws that you can use to attack with. They are melee and finesse and do 1d4 damage plus the chosen modifier. This attack can be used as your bonus action if you do not have something in both hands.
Bite
You have a bite attack that is melee and does 1d6 damage plus your modifier. This can be used even if you have items in both hands.
Blood Sucker
As a bonus action you can have your bite attack grant you life stealing power. As part of this bonus action you make the attack that when you deal damage with your bite attack this bonus action you gain HP equal to the damage you dealt. You can use this feature a number of times equal to your level divided by 4 (minimum of 1) per long rest.
Comments