Homebrew Shroomer Species Details

Where trees block the sunlight, and the plants can kill strangers in seconds, the shroomers grow out from druidic cracks of the planes, created by strong druids. These shrooms are quick learners, and start to live their life their fellow shrooms of the forest they were born with. They collect food, protect themself for dangerous plants and search for a cure to their boredom. Most shrooms avoid any type of change, but they still have a desire for fleeing from their life in the darkness. Shrooms learning new things quickly become more colorfull and energetic, as its a second source of energy.

Sentiant Mushrooms

Shroomers are named after their mushroom apperance, with big hats growing to their heads, identical to mushroom hats. Shroomers hats are nearly never the same as the next, and they slowly grow until the day the Shroomer dies. Under the hat, is often two glowing eyes, that helps them see through the darkness were they live. Shrooms dont have noses, since they breath through their fungus like skin. They often dont look like they have any mouths either, but if they speak there will be seen a mouth, tho it is a pretty small one. Since they are plants, they often dont have the same need for clothes as other humanoids, and therefor its rare to see Shroomers who wear clothes for no reason.

Forests Glowing Eyes

As most Shroomers keep themself to their homes, they arent that well known of other creatures outside the dark caves and forests that they live in. Therefor when creatures walks into a dark nature, they might feel watched, since Shroomers are always watching if you enter their territory. Depending what you do, they might leave you alone, approach in curiosity or attack if you hurt their home or one of their kind. Outside their home, they arent as dangerous since without a tribe leader, they often choose to not disturb creatures that are trying to just survive, even if they hurt nature. 

Growing Curiousity

Since they search for change in their life, it might happen that a shroomer leaves the forest with a group who enterd it. When experiencing new things and learning more about the other creatures around them, there hats will change, getting more colorful and might even shine a little. This doesnt change anything with their False Apperance, as when completely still, the hat will slowly stop shining as its built into the Shroomer to hide from enemies and preditors. A Shroomer with a glowing hat can often be seen as Shroomer who has reached true happiness in life.

Shroomer Names

When shroomers are born they get called after features their hats have, and they will keep that name until they reach their maturity, where they get to choose what name they want. Shroomers chooses names after plants, berries, fruits and nature around them.

Newborn Shroomer Names:  Brown, Spotted, Red, Smooth, Striped, Green, Wrinkly, Big.

Adult Shroomer Names: Oak, Rose, Grass, Forest, Moss, Leaf, Bush, Thorn, Lily, Strawberry, Vines, Stump.

 

 

 

Shroomer Traits

Shroomers are famous for their dangerous defenses, poison gas and their hats that they use for protections.

Ability Score Increases

Your Constitution score increases by 2, and your Wisom score increases by 1

Age

Shroomers matures rather fast, and reaches maturity within 2 months of growth, and can live up to 30 years.

Alignment

Shroomers spend their time away from most creatures, and just follows their orders from the leader shroomer of the forest they live in, making them often lawful creatures.

Size

Shroomers are between 2 to 3 feet tall and weight between 30 and 70 pounds. Your size is Small.

Superior Darkvision

Thanks to you living in darkness since birth, your eyes have adepted to total darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sunlight Sensitivity

You have disadvantage on attack rolls and Wisdom(perception) checks when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Fungus Casters

Due to your mushroomlike body, you adapted yourself to use your inner poison as a weapon, and can adopt to others inner weapons aswell. You can cast the Poison Spray cantrip. You can also cast the Absorb Elements once per short/long rest. Constitution is your spellcasting ability for these spells

Fungus Skin

You have resistance to poison damadge, but vulnerable to fire damadge.

Plant family

Your creature type is plant, rather than humanoid.

False Appearance

While the Shroomer remains motionless, it is simillar to a normal mushroom. To see you arent a normal plant, a creature can use its action to inspect your appearance and must succeed on an intelligence (Investigation) check of a DC of 15.

Plant Speech

You have the ability to communicate in a limited manner with plants. You can be able to understand simple emotions and thoughts from the plants due to movement, and you can show them your emotions and simple thoughts by standing close and need one minute to send them those emotions/thoughts.

Languages

You can read, speak and write Common and Druidic.